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  1. #1
    Player
    RenAshdoll's Avatar
    Join Date
    Dec 2014
    Posts
    77
    Character
    Ren Ashdoll
    World
    Tonberry
    Main Class
    Goldsmith Lv 80

    Idea to teach newer players how to play

    How possible is it, to have a game tutorial like those in fighting games i.e. Street Fighter/MvC where players have to hit a target with a specific sequence of attacks as specified in the instructions? This could be used to teach newer players how to properly do combo skills, when to use AOEs, when to pop ability etc. Basically the game will have an instance where the mechanics for the tutorial can be implement (special instance since I think it will not be possible to put it in the current game world). Instructions like, press "Spinning Edge" or press "Spinning Edge->Gust Slash->Dancing Edge" with explanation for what they do, why should we use them, dispersed within the tutorial. Button press instructions will of course begin from simple 1 button press to the more complex combos and priority systems. Successful execution will unlock the next set of instructions until completion.

    Since combos/abilities are specific to the different jobs, one good way to put the "entrances" to this training instance will be at their respective job masters location i.e. Y'shtola's sister's location for SMN (cannot remember her name).By putting these training instances into the game, they are made part of the game, and players will have to go through them before hitting the more advanced areas. This should also lessen the problems of the "quiet player"(those players who do not know what to do and does not communicate) and "you don't pay my sub, don't go telling me what to do" players since it will be part of the game itself.

    The reason that I created this post is due to personal observation that there is an increasing number of newer players that seems to be unsure how to play their class/job even at a basic level i.e. skill combos, ability usages etc even in roulette level contents. Problem with this game is that there are no practical tutorials to teach new players how to play, other than the tooltips and they have to rely on community information for the job's basic and advance functions (kudos to the guys and gals who created those guides) despite going through 50 levels of contents.

    Most older players who have been with game since 2.0 have been trained for 1.5 years before Heavensward through lots of dungeon runs, trials (Titan HM back then anyone) and the Coils of Bahamut (especially Second Coil onwards, where real dps checks are put in place. Raiders have to really bring their A game) to use their jobs to at least a basic level of proficiency. With newer players, they have to finish ARR contents in a much shorter time period then suddenly dumped with 5 new skills even before they can master their level 50's. Come new expansion and new level cap, there will be even more clueless gamers. While we are reaching our 3rd anniversary with this game and there are new players everyday joining us, more and more older players have to tone down their playtime or even quit the game due more RL commitments (studies, work, getting married and having kids) and other stuff, resulting in a "talent drain" in the game community; more and more players who can barely play properly and less and less players who can play at a higher level.In closing, I believe that the game will need to teach the newer players (and to some older players who still dunno how to use their jobs) the methods to playing up till a basic capacity before the talent drain makes even the easiest of content completely undo-able due to the drop in average skill level of the players.

    P.S. It has been quite a while since I wrote an essay.... getting too old for this lol
    (0)
    Last edited by RenAshdoll; 08-11-2016 at 10:33 AM. Reason: word limit

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I think if I was met with that I'd have uninstalled. Didn't need any of this hand holding stuff to learn, you just develop it overtime unless you flat out refuse to read or understand your basic skills.
    (3)

  3. #3
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Not to shoot you down or anything but this game is a cake walk to learning your skills, imo.
    They dumb it down so much that it's honestly up to the player to...well...get good? Lol.
    (6)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Mugiawara View Post
    Not to shoot you down or anything but this game is a cake walk to learning your skills, imo.
    They have a few things that are a little unclear. Every how many seconds do DoTs tick? Nobody tells you. How much more enmity do enmity skills generate? You aren't told. What exactly are the Astral Fire/Umbral Ice modifiers? Can you use OGCD abilities as filler during the GCD? Which skill does which kind of damage? Several small things that you need to piece together yourself.

    Otherwise, it's really pretty easy. Combo skills light up and you don't get your third combo skill until like 20+ "and" the combos are stated in the tooltip - together with the effects and potencies. Everyone who passed 6th grade in school should be able to get the basics down on their own. The advanced stuff however...that takes a bit more.
    (0)

  5. #5
    Player
    RenAshdoll's Avatar
    Join Date
    Dec 2014
    Posts
    77
    Character
    Ren Ashdoll
    World
    Tonberry
    Main Class
    Goldsmith Lv 80
    Should have added this part in: it will be focused on the new players and will only teach them up to basic rotations at lvl 50. Anything later will have to be learn by themselves as the tutorials are supposed to help them function at a basic level when doing post 50 levelling and help them catch up to the older players.
    (0)

  6. #6
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    It's called the Hall of the Novice. It even gifts great early dungeon gear and a powerful exp booster ring.

    /endthread
    (9)

  7. #7
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100


    How about we murder and skin the ones that don't know their skills by level 60? No? Think of all those new hat glamours you could make out of miqo'te scalps and Lalafel hide!



    Either that, or...

    (1)
    Last edited by Lokier; 08-11-2016 at 12:19 PM.

  8. #8
    Player
    Croweyes's Avatar
    Join Date
    Sep 2014
    Posts
    218
    Character
    Rouvaldr Zazan
    World
    Balmung
    Main Class
    Marauder Lv 100
    The game teaches you plenty on how to play.

    There is NOTHING WRONG with learning on your own, heaven forbid the training wheels are ever taken off and your hand is held forever.
    (3)
    Last edited by Croweyes; 08-11-2016 at 11:53 AM.
    Challenge the weak to make them strong.

  9. #9
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    To be honest, the hand holding is why I immediately returned FF13, the fact they even had "suggested actions" on just irked me the wrong way, like that person who while you play tries to explain or tell you what to do or how to do it.
    (0)

  10. #10
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Let player discover it by themselves. I really annoyed if someone trying to disturb me with their playstyle. I give kudos for helping but changing whole of my progress is big no. (That's why I don't do raid because of "rotation that you should do for high dps")
    (0)

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