Wow! Well thought out and displayed. Kudos to the amount of work you put in. Just some minor critiques, if you don't mind?

Name change only, effect is fine: Energy drain >>> Spirits Within

Next is a question, which is why have abilities cost MP if they already cost charges? OGCD abilities typically do not cost MP/TP at the cost of longer CDs. There could be a potential technical issue here. Perhaps have the elemental offensive magicks consume MP and can be buffed with charges? Just a thought. Also, the ability to silence a target in this game is more about interruption than a debuff. 10 seconds is a really long time for an enemy target to be unable to cast magic. I don't PvP, but I would also imagine this ability would have to be nerfed or excluded in those instances.

The last is with Refresh. MP management with WHM is one of their challenges and rightfully keeps their powerful abilities limited, and SCH has a nigh unlimited pool as is. I can't speak much for AST since I have not played the job. I believe that leaves DRK and PLD? But at this point it is unbalanced. I think refresh should be a self ability for RDM that turns them from meh to badass at a certain level (lv40) and allows them to greatly support the group, or seriously ramp up their DPS due to an extended MP pool of their own.

BTW, brains and brawn just might be the very reason to play RDM the way this is set up. This alone brings a fun and challenging aspect to the job that has me interested. And the name is CaF.

Very good job, and one of the best I've seen for an RDM suggestion.