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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70

    Enemy Tendencies Idea

    This idea is a way for the devs to toggle a bar that would help enemy intelligence differ in each encounter. The devs could still give particular enemy traits and should continue. These tendencies are random factors thrown into the mix so encounters are not completely static. When content is static, not changing, that is where the feeling of grind, or repetitiveness kicks in and has a player feel no element of surprise and question whether running content again is fun or work.
















    Please feel free to give me feedback or add more ideas for characteristics or desires for enemy AI!
    (0)
    Last edited by Sandpark; 07-09-2017 at 03:07 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #2
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Almost all enemies in the game have characteristics you listed except they have one and thats it.

    A nice idea but I doubt we will see an overhaul to AI anytime soon.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Not a nit-pick, exactly, but it seems more about diversifying mobs than creating more intelligent AI. Just sayin'.

    Actually, I do have one nit-pick. I want to still be able to attack flying enemies to some degree. Some concerns about Juggernaut and Colossal enemies. There. Direct critiques done.

    Rest sounds good, but as an overall AI system, only part of the whole picture.


    P.S. Still working on the alternate elemental system idea I was going to use as a counter-proposal on your skill-chain thread. Sorry it's taken so long, but its design opened up a massive can of worms in regards to BLM, WHM, NIN, and MNK gameplay, in descending order of mayhem. I like where the changes are going, a lot, but I want to be sure that there are minimal oversights before I post anything on the system and its surrounding changes.
    (1)
    Last edited by Shurrikhan; 08-12-2016 at 11:14 AM.

  4. #4
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    The desire system is pure AI. The characteristics are more diversity, however the option is there for enemies to switch between those characteristics during a battle so the mechanics are less static hence AI like, changing strategy based on player input.

    Looking forward to the system you are working on!
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB