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  1. #1
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    EverQuest and FFXI both hold nostalgic memories for me in terms of community, but in terms of gameplay, I never reached further than level 24 in EverQuest or level 30 in FFXI. Even before I had a job, I simply could not avoid becoming burned out on the process of either sitting around LFG, or sitting around in a group, whacking the same monsters over and over and moving from camp to camp for a week before getting to the next smattering of story in the game. I feel as though they were designed for people who completely thrived on that community experience, letting the game's world and story serve as only the backdrop for socializing with other online gamers, but did not really suit my curiosity about the game's lore that simply could not survive the long slog between each stepping stone in the plot. I've been told by several people that I have "the patience of Job", but apparently that wasn't enough to level a job beyond level 30.
    (3)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  2. #2
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Seig345 View Post
    whacking the same monsters over and over and moving from camp to camp for a week before getting to the next smattering of story in the game.
    See this is one thing that I enjoyed about FFXI. The story I had to struggle to obtain. I realize this is not for everyone but it felt good, at least for me, to have to spend time in hell to be rewarded with the next chapter or cutscene. I love FFXIV's cutscenes but honestly I watched so many I don't recall them as I do FFXIs...despite it being years later. My gf just started a new account on FFXIV and hell if I can remember half of it. When it comes to FFXI and FFXIV in terms of lore, I would say FFXI had this game beat by a wide margin
    (6)

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Keramory View Post
    See this is one thing that I enjoyed about FFXI. The story I had to struggle to obtain. I realize this is not for everyone but it felt good, at least for me, to have to spend time in hell to be rewarded with the next chapter or cutscene. I love FFXIV's cutscenes but honestly I watched so many I don't recall them as I do FFXIs...despite it being years later. My gf just started a new account on FFXIV and hell if I can remember half of it. When it comes to FFXI and FFXIV in terms of lore, I would say FFXI had this game beat by a wide margin
    The problem is that camping in the world not only brought life to it but it made feel like we really was living in that world. We all had to work together. The was a real buz in the world a community. Funny thing he mentions whacking the same monsters that you do that in FFXIV as well.
    (4)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Keramory View Post
    See this is one thing that I enjoyed about FFXI. The story I had to struggle to obtain. I realize this is not for everyone but it felt good, at least for me, to have to spend time in hell to be rewarded with the next chapter or cutscene. I love FFXIV's cutscenes but honestly I watched so many I don't recall them as I do FFXIs...despite it being years later. My gf just started a new account on FFXIV and hell if I can remember half of it. When it comes to FFXI and FFXIV in terms of lore, I would say FFXI had this game beat by a wide margin
    This was actually brought up recently in MrHappy's Monday Q&A video. He has openly expressed his preference for their to only be one mode again because having to farm normal first meant raiders saw almost every aspect of the fight and thus it didn't feel as engaging. He apparently was inundated with people claiming how much they preferred two difficulties modes due to them having no interest in Savage. They only wanted to see the story unfold. Bear in mind, MrHappy is arguably the most well known content creator for all things related to FFXIV on both Youtube and Twitch. I wager you would see far more vocal complaints if they went back than keeping things as they are now. A better comparison would be remove gear entirely from normal or make it just glamour pieces, tomes and maybe a mount to keep people running it. Let those who want the harder version to go straight into it and those wanting story to have their fight.
    (1)

  5. #5
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    snipl
    Remove gear from Savage and see how many ppl do it just for the challenge.
    (4)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cakekizyy View Post
    Remove gear from Savage and see how many ppl do it just for the challenge.
    Not from Savage, from Normal. The idea being those who want story get only that, while raiders don't have to farm an easier difficulty they would otherwise avoid. I know plenty of raiders who prefer being surprised by mechanics, which having to do a normal mode first somewhat negates.
    (0)

  7. #7
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Not from Savage, from Normal. The idea being those who want story get only that, while raiders don't have to farm an easier difficulty they would otherwise avoid. I know plenty of raiders who prefer being surprised by mechanics, which having to do a normal mode first somewhat negates.
    My comment is for all those saying they do savage for challenge. If that is true, then they won't miss the gear.
    (0)