Will SE ever optimise the frontline queue times?

Right now, queue times are 30-90min on the Chaos dataserver.
You're better off requeueing once you get past the 30min mark or spam requeue in progress when other players just got in.

If a 24 player match just ended and let's say 20 players requeue right after, howcome it takes at least another 30min for a new match?
Even if you go with the "but maybe SE tries to wait for a 72-man match" excuse, I doubt DF waits 20min to see if it can gather 3 groups of 24 players.

Your PVP audience is already small and with the 1 match per hour ratio you're not making it easier.

SE, please review your PVP DF algorithm...