I have to say the recent frontline has been an improvement somewhat over the last ones, however I was hoping Ballista or something similar can finally make its way to FFXIV. Of all the MMOs I have played over the years, Ballista was one of my favorites by far.
For those unware, Ballista was a game which involved PvP but also scoring. You had to get the item to score, PvP and survive long enough to score after the PvP and repeat.
The rules for Ballista are as follows (from wiki):
The main objective of Ballista is to /quarry for Petras in order to toss them into the Rooks scattered around the battlefield. Note that /quarry is not always successful at this: it may dig up a temporary item, a Petra, or nothing at all.
Petras may be found anywhere on the battlefield, but your chances of digging up one will increase the more distant from a Rook you are. /quarry's success rate is also affected by the current score; members of the winning team will have a lower probability of finding a Petra.
In order to score, you must first gain Gate Breach. Gate Breach can be accomplished by either defeating another player, or being in the immediate vicinity when a member of your party defeats another player.
Gate Breach will only last for a limited amount of time. If you are on the leading team, Gate Breach status will last for 1.5 Vana'diel hours (~3.5 Earth minutes); if you are on the losing team, Gate Breach status will last for 3 Vana'diel hours (~7 Earth minutes).
Once you have gained Gate Breach, you must now find a Rook to toss the Petras in. The distance and direction of the nearest Rook can be found by using /scout. The act of scoring can be interrupted by any number of actions (both beneficial and hostile), so be sure to have a clear shot at a Rook. You may score up to five Petras at a time, with each Petra counting as one point. If a majority of the opposing team has left the battle area, however, all Rooks' gates will open, allowing anyone to score without gaining Gate Breach.
If you have managed to successfully score for your team, Gate Breach status will be disengaged and you must regain it before being able to score again. The first petra you attempt to score will have an extra 3-5 second delay before throwing it into the rook. From there on, even if your shot is canceled, your throwing time will be shortened to ~5 seconds. This will be reset if you go back to camp or zone, but being revived will not reset this.
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The real fun with this is as a concept they had in 1.0 (the only good one in my opinion) early in design was PvP that involved DoL and DoH. Having miners quarry for example in ballista, or DoH create ship parts (for the 1.0 concept of ships battling) while the combat classes clashed would be amazing.