Quote Originally Posted by Culfinrandir View Post
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I know what the game does now, obviously no one would request a change if it worked as requested. ;D It just seems that when the game detects a disconnect then it could take what's in temporary memory and shove it somewhere until the person logs back on and then just continue. I can sit in the middle of a craft for as long as I can stay connected, so it's sitting stored all that time. The disconnect just tells it to wipe all that out, so that just needs to be changed to be temporary storage and upon a character logging back in, reactivate the craft using the info. This shouldn't be exploitable as it's not resetting, you just start where you were, as if you'd run off to take a break mid craft and just returned. The separate instancing and such doesn't seem to be needed as it already does something when disconnected to demolish the craft, they just need to change whatever the routine is to store a minuscule amount of information.