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  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81

    Free Login campaign feedback

    I didn't see a similar thread and there was no survey or questions asked to anyone who partecipated, so I thought I'd share my opinions here.

    I unsubbed shortly after 2.5 dropped because the dragon war storyline did not interest me and I was getting sick of all the grinding in the game. I come back with the free login campaigns to check in with my old static (they have all left the game, as I found out this week), free company and pick up wherever I had left.

    As much as the leveling content is fun (and it is) and some things have been eased (I had actually asked for carbontwine and carboncoat to be sold for tomestones and they are) there is still so much grinding to do that drives away any will to play this game for more than a couple of days, because everything becomes stale way too quickly.


    Some things I'd change:

    -Levequests should give MUCH more experience than they do. It is a terrible way of leveling which is absurd because they are the most varied kind of quests in the game. It invalidates a bunch of content for no reason. And the rewards are terrible! Put more interesting stuff and unique glamour pieces. There could also be a bunch of levequests for light party or 2 people so friends could level classes together, with unique mechanics that can only be executed by more than one person.

    -All dungeons should adopt the tokens vintage gear uses for glamour, it is so dreadful to spam a dungeon for the piece of vanity you look for. Spending more time obtaining an item than using it is crazy. I used to change my glamour every week or so. If it takes 2 to get what I want, it's just no worth it anymore, and there goes 50% of my fun already.

    -Eorzea is abandoned! There is no follow up to any story or npcs, it's a shame that after everything that has happened, people like your class teachers have nothing more to say or do. The world does not feel alive at all because no one reacts to anything.

    -Crafting and Gathering only help themselves and the walls on the rewards are just too high. Everything past 2* is just a mess. No fun at all, it feels like work.

    -As for grinding dungeons, here's the thing: if I have to do the same thing again and again, by the time I get what I want I will be sick of that piece of content and will not want to see it ever again, so much so that I won't ever do it even if friends asked me to. If I only had to do it a couple of times, I wouldn't be sick of it and would love to help people out! Which is what I had always done with EX Primals, because they were fun, short fights that I was never made to be sick of (a recoloured pony did not interest me, it felt more like the devs taking us for fools). More RNG is not a solution! Your own gacha games do a better job at it than this. Look at Mobius.

    -Remove all the lockouts. Like seriously, it is dumb. Not being able to pace our own progress in a game where we spend money even if we are not playing is just working against the costumer instead of helping them having the best experience they can. It is counterproductive.

    -Cash shop: it was a bad idea and it still is. Completely sours the game. What's worse is that instead having a balanced shop that will not disrupte the game but would help your costumer you're just having exclusive recolours, minions and glamours, which is what most of your game is about! Sell gil, tomestones and experience for people who don't want to farm it, not exclusive items! When some F2P shops are more balanced and fair to their playerbase than a sub game, it's bad.


    That's it. I hope to see things improved because the game is actually a lot of fun, and if only we were allowed to tackle content as we pleased and without having to repeat it countless times it would be incredibly fun. Unfortunately it is spoiled by all the layers of RNG, timers and grinding stacked on top of it in attempt to keep their playerbase (when in my case, it only drives them away).
    (2)

  2. #2
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Sounds like you want a game like Final Fantasy 15 and not an MMO. I would just not play MMOs if i were you. MMOs are mostly about "farming" things.
    (7)

  3. #3
    Player
    Kathyz's Avatar
    Join Date
    Jul 2015
    Posts
    166
    Character
    Kathyz Dankworth
    World
    Faerie
    Main Class
    Paladin Lv 80
    You just lost like 90% of people with the sell Gil, tomestomes and experience.
    (17)

  4. #4
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I liked the opening post so that I could unlike it.
    (7)

  5. #5
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Moqi View Post

    -Cash shop: it was a bad idea and it still is. Completely sours the game. What's worse is that instead having a balanced shop that will not disrupte the game but would help your costumer you're just having exclusive recolours, minions and glamours, which is what most of your game is about! Sell gil, tomestones and experience for people who don't want to farm it, not exclusive items! When some F2P shops are more balanced and fair to their playerbase than a sub game, it's bad.
    Wut? This is exactly what players don't want.
    (17)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  6. #6
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Zigabar View Post
    Wut? This is exactly what players don't want.
    Well they do it already, it seems to me like they want it. I don't care how people get their gil/characters as long as they're having fun and it doesn't affect me.
    (0)

  7. #7
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Moqi View Post
    -Cash shop: it was a bad idea and it still is. Completely sours the game. What's worse is that instead having a balanced shop that will not disrupte the game but would help your costumer you're just having exclusive recolours, minions and glamours, which is what most of your game is about! Sell gil, tomestones and experience for people who don't want to farm it, not exclusive items! When some F2P shops are more balanced and fair to their playerbase than a sub game, it's bad.


    Sell A8S down in cash shop SE pls...
    (15)

  8. #8
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moqi View Post
    Well they do it already, it seems to me like they want it. I don't care how people get their gil/characters as long as they're having fun and it doesn't affect me.
    But it DOES affect you... someone who bought their way to level 60 wont know how to play the game/their class... and then you're stuck with a healer only using cure in the latest dungeons, a dps at level 60 pulling numbers that would be okay at level 6 and tanks with no idea what they're doing... this will only support the "lol I do what I want and dont care about how I should play"-attitude. No, just no.

    As a crafter buying gil for real money will affect me by destroying the market. Buying tomes will destroy the game for SE because they HAVE to make it a grind to keep people playing...

    Also: what do you mean by lockouts? Not being able to go to HW? Or the ilvls for dungeons etc?
    They already said they wont do the expac-lockout again.
    For the ilvl: For heavens sake KEEP them! Its worse enough already to run into a clueless person (past level 50 content, that is) - lets keep at least those out that arent geared properly (because they didnt bother with it - there are enough ways to get some decent gear)

    Sorry, this isnt very well thought through...
    (7)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Bad players are bad players, and good players are good players. How you get there does not matter at all or we wouldn't have bad players today. Plus there's people with alts, or people already familiar with the game that don't want to grind a whole other class...

    By lockouts I mean stuff like only being able to gather one map a day, only doing a certain amounts of daily, levequests allowances, raids lockouts... anything with an in game timer that prevents you from accessing that content/rewards again (nodes that pop up only at certain times included). Anything that works against the player playing the game. Ilvl gates help you survive. They are not a problem, they help you.

    they HAVE to make it a grind to keep people playing...
    It certanly doesn't make me want to keep playing.
    (0)

  10. #10
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Moqi View Post
    It certanly doesn't make me want to keep playing.
    Then... don't ?
    (9)

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