I said the content difficulty not the card difficulty. So it is you that is absolutely miles off to the point where I don't think you read what I said?
The RNG cards is what SE wanted when they made AST. So you can keep asking for AST to be overhauled to something else but I highly doubt it will happen. If AST isn't what you like you can just play one of the other healers that you do like and wait for the next healer SE makes (maybe 4.0). Maybe the next one will be more your style? If you believe RNG should not be a part of your job then just don't play AST? WHM and SCH don't have RNG cards so you already have two other healer options that work for your personal style of "no random luck cards". So I don't see why you don't leave AST for people who like it how it was meant to be considering you have two options already (WHM and SCH) that conform to your personal opinion.
Considering almost every post I've seen from you is reiterating the same things you've said in this thread, in every other AST themed thread, and threads you made yourself I am sure SE has seen your feedback already. If they haven't changed it by now based on your ideas then they probably won't. They may use your ideas for the next healer job though. So maybe instead of months and months of insisting SE change the core of the AST job (and derailing every AST thread you find to your own personal agenda) just to suit your personal desires...maybe you should offer ideas for a new healer since you obviously don't like AST. I mean I hate DRG but I am not going to tell them to overhaul it completely just to suit myself. I know lots of players who like DRG a lot how it is.
I personally think the changes you suggest (either removing the cards entirely or removing the RNG) would kill the essence of what AST was supposed to be and also make it extremely boring to play. The idea behind AST was a healer class with fortune telling cards based on RNG to alter the fates of yourself or your party members; fortune telling is inherently random. The card you draw is random, but what you do with that card can alter your fate.
It is easy to see what SE wanted for AST to be. It was for players who like the RNG of it, not ones who hate it like you do. If you ever owned a tarot card deck and used it to tell fortunes you'd know that you cannot influence which card you will draw unless you cheat or purposefully order the deck in a certain way, but that ruins the whole idea behind tarot card reading. Your fate is supposed to determine which card will be drawn and fate is supposed to be something you cannot influence so it is therefore random, but the card you draw can be interpreted differently by each person to direct their fate to a better outcome. Making all the cards readily available on cooldown would be so boring. AST would become completely one dimensional and would remove the whole idea that AST was based on.



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