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  1. #9
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Teraluna View Post
    The card system needs reworking. This random ability mechanic should be completely removed.
    The overwriting of card effects is just another indication that this has been poorly implemented with insufficient thought.
    Multi-clicking in the hope that you get the needed ability has no place in a structured dungeon/raid character environment.

    The argument that it takes quick thinking with the cards is mis-directional
    That would be OP though, not like I would dislike having the ability to choose Arrow / Balance or any other Cards directly with a resulting Cooldown afterwards, but you know how People can be like in these Days.
    That be pretty much using Spear on yourself first, using Balance / Arrow afterwards due of Cooldown Reduction and Ewer / Spire / Bole are just emergency Cards in case something bad happens.

    I mean I don't find that bad to be honest yet... that would be the standard norm for Card Drawing then...

    What we really need is more Cards Effects, the Six Cards we have are the Stat Norm we have right now and I don't find it surprising at all.
    They could have done so much adding more things on them.

    Regen Based Cards.
    Sprint Based Cards (No TP cost)
    Double Cast Cards
    Increased Healing Cards

    You know where I am going with that, I truly hope the Traits we "may" get in the Future will make them better...
    (2)
    Last edited by Mwynn; 08-09-2016 at 03:44 PM.
    #GetSelliBack2016