necromancer (healer)
(design based on current system in 3.35)
The basic idea of a healer in ff is keep party buffed and healed while being capable of dealing dmg inbetween.
Necro is designed more towards you have to deal dmg in order for some of its healing abilities to work. the dmg capabilities (the numbers) would be in line with other healers.
scythe weapon
cross-class
conjurer
arcanist
these scythe skills are melee attacks, and dont use tp. they are cooldowns, on gcd and the activation time for combo is higher then normal.
Cross Reaper - deals dmg to target, combos to Nightmare Scythe.
Nightmare Scythe - deals dmg to target, heals a party member with the lowest missing health % wise for a certain potency, combos to spiral hell.
Spiral Hell - Deals dmg to target, dmg done does aoe heal and increases healing potency for a time.
Catastrophe - can only be used when below a certain amount of life. deals dmg and makes next Sacrifical Nostrum cost no hp, adds some potency.
Touch of Nostrum - use some hp and mp to cast basic cure spell.
Stun - adds paralze to target.
Drain - Deal magic dmg to target, gain hp equal to dmg.
Sacrifical Nostrum - sacrific moderate hp to heal target for a high potency.
Dark Flare - Deals Aoe dmg, ground targeting, players in area will also receive magic defense buff.
Choke - A dot to a target.
Lifesteal - Target gains hp based on choke dmg.
Doom Resurgance - Target under effect of Doom Resurgance will gain raise effect when they die. Can only be on one target. If player takes raise from Doom resurgance, they will be no weakness debuff, a decay debuff will be applied, once decay debuff counts down player will return to death. (would not effect durability)
Death Release - Raise target.
Sap - Removes a negative status effect and gain mp regen for short time.
Warp - teleport to targeted area.
Soul Blast - Deals magic dmg to target. next cast of Soul Blast will heal target for dmg that was done.
Blood Pact - Aoe around necro, dmg done to players in aoe will be evenly distributed throughout the players.
The minion will not take dmg from enemies nor healed through conventional methods.
(when minion reaches 0% life it will dissipate and need to be re-summoned)
Conjure Minion - Summons a minion to necros side.
Sacrifice Minion - Sacrifice minion so that for short time the next Death Release costs no mp.
Essense Nostrum - depletes 20% of minions life to cure target.
Essense Bulwark - depletes 60% of minions life to give target dmg reduction.
Reaping Essense - depletes 60% of minions life to refresh scythe skills
Entropy - restores 40% minion life.
this is just an idea i have been thinking of that would hopefully be different. When i saw the boss of floor 50 of deep dungeon, i thought there it is,
necromancer is already partly in the game.