Last edited by Sandpark; 07-09-2017 at 02:38 AM.
You put a lot of work and thought into that. Bravo.
For the love of god no. We had zone channels when HW was released and it was awful.Add zone channels for Fates appropriate for each fate. The system will automatically move players from one instance of a zone to the other if a fate is overpopulated. Or you can choose a specific channel.
Everything else would be a nice welcome.
I wasn't playing during the initial launch of Heavensward. I was on hiatus.. What was so bad about the zone channels here? I use them in Tera and it allows me to choose to compete with others with occasional lag or play in a low pop channel and have better performance.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
DoH/L FATES.... from an XP perspective no as we have Ixali/Mogs/Scrips. But, for fun and maybe some items... nice change of pace. I like the ideas, may make FATES less tedious.
For the Disciples of Hand and Land, much of what you've put in already exists, in a slightly different form.
Leves require you to craft items to gain experience, and some other kind of reward. For gatherers you go out and, well, gather.
The 'great voyage' preparation sound a lot like what it takes for a Free Company to build an airship, or any other Workshop project, including "of any level".
I like the 'timers' thing, although you can get a feel for the timers in any zone pretty quickly, including the dragging 30 minute "nobody wants to participate" ones that cancel out other FATEs in the area until they finish.
Once you join a GC, you pretty much get Seals any time you finish a FATE, and FATEs are used for all sorts of drops (stuff to get a relic weapon, both at 50 and 60) and special time-of-year FATEs.
Except for the Moonfire Faire this year, I haven't really ever seen a time when there were enough people around to warrant 'channels'.
Nice presentation.
When they introduce the channels in HW map back then, the game assigns you to either Instance 1 or 2 of the same map when you teleport into it. iirc it was random, regardless of whether the other instance was full and you have to get off and walk back into the same map to get the instance you wanted. It was terrible especially when it comes to the Hunt marks and also the Coeurl FATE spawning in the expansion maps.
Perhaps then a selectable channel would be better. It is selectable in TERA, I just wasn't sure people wanted that here is it could be considered tedious, swtiching channels constantly.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Please no zone channels... I like having ONE open world. I hate it in other games. We already have too much instancing in this game!
What they did for the beginning of HW was acceptable to a point because it was either that or longer log in queues.
Many of the suggestions I do like quite a lot.
I really dislike not getting credit for a fate because I have to sync and the mobs spawn and die before they hit the boundary where I would unsync if I walked there. Getting buffs stripped off bothers me a bit but not enough to really matter that much but if it was an easy fix I would support it being fixed.
I'd like more of the longer fate chains 3, 4 and 5 part chains that tell a story and have a bigger openworld effect if you complete or fail it.
Last edited by Pyretta_Blaze; 08-18-2016 at 05:45 AM.
You mean like S'vara Fates or GW2 dynamic events? I would add the stuff in red to add to the story.
Coming of Svara:
The engineer is in dire need of gunpowder and cannons being fixed. A DoH/Dol side thing could be added here. Constructing Bertha Cannons. The fate chain goes on with or without this, but if DoH/DoL do participate, the cannons are stronger.
Svara's Fear:
The engineer is in position and has begun readying the dragonslayer cannons; however, deadly threats approach from all sides. Fend off the encroaching horde so that the engineer can finish his preparations.
Svara's Fall
Complete it and:
The mighty dragon Svara has landed and begun its relentless attack on the Ishgardian defenses. Fight alongside Bertha to turn the tide of battle in your favor.
Svara's Fury
Fail it and:
The mighty dragon Svara has landed and begun its relentless attack on the Ishgardian defenses. The cannons that were meant to aid the Ishgardian forces, however, have all been destroyed. It appears your blades are the only thing that can prevent utter defeat this day.
Demolish The Fury
DoH/DoL can craft and place fuel canisters around the Fate Svara's Fury. And light them up with crafted bottle and rag fire starters to assist the fighting party in defeating Svara. The Fate can be won or lost without this addition, however if DoH/DoL participate the fight could be easier.
Last edited by Sandpark; 08-18-2016 at 08:40 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.