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  1. #1
    Player
    DragoonSantos's Avatar
    Join Date
    Jul 2016
    Location
    Pittsfield, Massachusetts/Gilgamesh, Gridania
    Posts
    97
    Character
    Mhirls Skaters
    World
    Gilgamesh
    Main Class
    Archer Lv 70

    Golden Saucer Quest and Other job ideas

    Updated List -
    Mandeville's Golden Saucer unlock jobclass:
    Gambler - luck dice, coins and card throw. triple triad monsters.
    Blue Mage / Mimic - enemy skills. Falcon Blade.
    Jester or Entertainer - Juggling expert that uses knives, fruits, and explosives. Fire works.
    Beast Master - Evolves and fights with collected minions.
    Dancer - Hip-hop fighter that uses skates to move fast.
    Yo-yo Master - Fights with yo-yo's
    Horseback Fighter - polearm from horse.
    Samurai - sheathed swords.
    Jouster - Fights with Moogle on chocobo.
    Red Knight - Rapier magic, fast casting.
    Necromancer - Dark and ancient magic. Scythe.
    Wrestler Super - Masked Hero, uses laser guns and karate.
    Aesthetician - Uses perfumes and lotions!
    Berserker Beast - wolf dog ripping actions, claw monster.
    Ranger - Crossbow gun of Gridania.
    Engineer - Magitek and robotics expert. R/C motors.
    Painter - Color + Space magic.

    We want these in the game! more choices in the game!
    (4)
    Last edited by DragoonSantos; 08-08-2016 at 12:20 PM.

  2. #2
    Player
    DragoonSantos's Avatar
    Join Date
    Jul 2016
    Location
    Pittsfield, Massachusetts/Gilgamesh, Gridania
    Posts
    97
    Character
    Mhirls Skaters
    World
    Gilgamesh
    Main Class
    Archer Lv 70

    Added more jobs, can we add more to this list?

    Mandeville's Golden Saucer unlock jobclass:
    Gambler - luck dice, coins and card throw. triple triad monsters.
    Blue Mage / Mimic - enemy skills. Falcon Blade.
    Jester or Entertainer - Juggling expert that uses knives, fruits, and explosives. Fire works.
    Beast Master - Evolves and fights with collected minions.
    Dancer - Hip-hop fighter that uses skates to move fast.
    Yo-yo Master - Fights with yo-yo's
    Horseback Fighter - polearm from horse.
    Samurai - sheathed swords.
    Jouster - Fights with Moogle on chocobo.
    Red Knight - Rapier magic, fast casting.
    Necromancer - Dark and ancient magic. Scythe.
    Wrestler Super - Masked Hero, uses laser guns and karate.
    Aesthetician - Uses perfumes and lotions!
    Berserker Beast - wolf dog ripping actions, claw monster.
    Ranger - Crossbow gun of Gridania.
    Engineer - Magitek and robotics expert. R/C motors.
    Painter - Color + Space magic.

    We want these in the game! more choices in the game!
    (0)
    Last edited by DragoonSantos; 08-08-2016 at 10:39 AM.

  3. #3
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Please move entire PvP into Gold Saucer, actually they are same type of content in this game.
    Then no need to care any GC and job anymore, just let ppl 1vs1 or 1vsALL and killing random ppl on another floor, PK and rob MGP. ^^;
    (1)

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DragoonSantos View Post

    We want these in the game! more choices in the game!
    Who is this 'we' you refer to? You're not speaking for me, I don't want those choices. Honestly it sems as though you're throwing out all these ideas, regardless of merit or sense, in the hope that one will stick somewhere. Making suggestions is great, but there's no way all these ideas can be implemented within the game and maintain any semblence of balance. I'm not sure that all of these ideas are even compatible with the Lore of Eorzea either.

    A more sensible and easier to digest way would be to propose more than a job name, and think it through so your suggestion can be discussed on it's merits.
    (4)
    Last edited by Kosmos992k; 08-08-2016 at 04:07 PM.

  5. #5
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    While more jobs are certainly always welcome, you need to consider the feasibility of each in the mechanics of the present game (as it is unlikely the gameplay will change dramatically for new jobs) as well as the lore surrounding the area which the job would be unlocked as well as for the job itself (as suddenly throwing out new jobs with backstories that do not fit the world would be a very bad move). Unlike older games such as Final Fantasy Tactics where the jobs fit in the world for the most part, FFXIV is getting new content periodically with a progressing story and much larger world to work around.

    Some jobs; Red mage, Dancer, Samurai, Beast Master and Ranger (among others) certainly can fit into the current structure of the game. Places we will eventually go to can host the job quests and lore of the jobs, Garlemald for instance likely would be a good place to put Red mage and/or a magitech centered job (gunblade?) because of the lore and story. Samurai could be a Doman job, as Ninja is. Ranger could fit into multiple places. And Dancer might have a good setting in say Ala Mihgo depending on how the dev team decides to proceed with the world building (I really hope Red Mage and Dancer make it in eventually). But, say the masked wrestler as you listed; currently has no place in the game that I can think of (sounds like a good glamour for monk though :P).

    Other jobs are not feasible mechanically in this game, such as the horseback rider you listed. The way mounts work currently simply would not allow it as this job would probably require the player to be mounted the entire time. This would give the one on a mount a significant advantage in speed over the rest of the group and likely would cause problems. On the other hand, Blue Mage, a job known for getting abilities from defeating monsters who used them, perhaps could make it into the game, but it would need heavy reworking in order for it to fit into XIV. Beastmaster and Puppet Master, however, could be fairly easily worked into the game mechanically (well, aside from balance issues that would need to be tweaked a lot) and likely lore wise.

    Eventually I know we'll get more jobs, most will likely be heavily ingrained in certain regards to the regions you will obtain them. Others, perhaps, may be an amusing job with an amusing questline that fits well into the world (I'd like that). But the world itself is a major factor as to whether a job can make the cut or not, and many will likely never even be considered sad to say.


    TL;DR? New jobs need to fit in the world's lore and mechanically in the game. Some of those listed would likely not make the cut for various reasons.
    (1)

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