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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50

    Thoughts for a bard song

    Dusted off my BRD today, and Foe's Requiem got me thinking...

    What if there was a sort of inverse song-- a song that, for party members in range, increases healing received (perhaps by 10 or 15%)?

    I think I like this better than directly healing since, as with Foe's and spellcasters, it increases the power of others in the party which seems to fit with the theme of Bard.

    Thoughts?
    Other ideas for songs?
    (1)

  2. #2
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    There'd be even less reason to take a Monk then (Mantra).

    Personally I'd like to see another debuff song, but I can't think of one that wouldn't throw off the balance with Machinists completely. Shame on SE for creating another class that is functionally similar to Bard in terms of support. :/
    (1)

  3. #3
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SaitoHikari View Post
    There'd be even less reason to take a Monk then (Mantra).

    Personally I'd like to see another debuff song, but I can't think of one that wouldn't throw off the balance with Machinists completely. Shame on SE for creating another class that is functionally similar to Bard in terms of support. :/
    This is the problem we have SE totally messed up with MCH/BRD. Ok fine maybe not totally as they work, but they are now stuck in a situation it would be incredibly difficult to get them out of. Give BRD a song that increases healing? Well MCH needs to get that too (or something similar) otherwise it'll be left out, repeat this add infititum.

    The situtation isn't a good one for both jobs.
    (1)

  4. #4
    Player
    Aillith's Avatar
    Join Date
    Mar 2015
    Posts
    138
    Character
    Aillith Odendaal
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    To be honest I see all the jobs in the same boat. In the name of 'balance' they have managed to make most of the jobs feel like clones with different animations. When people talk about adding 'new jobs' to the game I can't see the point - cause it will not be unique or different to what we already have.
    (4)

  5. #5
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    721
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 92
    I like to see the threnodies like in FFXI (increasing a specific stat like STR/VIT/DEX/INT/MND)
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd just like to see an ability that allows us a lot more specific-target or point-support through songs we already have.

    In turn, give Machinists something actually engineer like, with greater synergy and toolkit options through their turrets and gun attachments.

    (A horrible pipe-dream to get stuck in your head: rogue or artificer (new class) cross-class abilities for MCH allowing you to steal / scavenge parts by which to improve your machines.)
    (0)

  7. #7
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Underdog2204 View Post
    This is the problem we have SE totally messed up with MCH/BRD. Ok fine maybe not totally as they work, but they are now stuck in a situation it would be incredibly difficult to get them out of. Give BRD a song that increases healing? Well MCH needs to get that too (or something similar) otherwise it'll be left out, repeat this add infititum.

    The situtation isn't a good one for both jobs.
    I just want to understand why the devs thought it was a good idea to create a class specifically designed to compete with BRD, even down to using the exact same party mechanics (just done in a different way). I mean I'm sure they wanted to stomp the idea that a Bard may be seen as mandatory in every party (and that was probably the case throughout 2.x, but I wasn't around then). But I've never seen a game successfully address that issue by releasing a new class that didn't horribly backfire in the end, and those were classes that had far less similarities compared to BRD and MCH.

    It's also for that reason that I'm indifferent on the idea of any new jobs being added to this game. New jobs shouldn't be released for the sake of having new jobs if we're going to end up with this sort of situation again. Plenty of games have been ruined balance-wise in the end for the sake of meeting a 'new class release quota', which clearly took up valuable development resources as well.

    I've played some games that did get around such things by retooling existing classes instead, even though it ran the risk of alienating existing players of that class (although it can't be as awkward as the Bard transition into Wanderer's Minuet).
    (2)
    Last edited by SaitoHikari; 08-08-2016 at 04:32 PM.

  8. #8
    Player
    Yawnie's Avatar
    Join Date
    Oct 2015
    Posts
    255
    Character
    Mewmew Rielle
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    I always kinda wish they would give the bard a song that would rez a singe party member, I dunno it's just something I imagined a bard would do what with the whole supporting songs theme it has going for it.

    Maybe you'd need to have full MP to use it and when you do it completely drains it all. Add a long CD to it so it wouldn't be completely broken either. Just a fun little thought I always have
    (0)

  9. #9
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SaitoHikari View Post
    Snip
    Good point, this game has it worse though as everyone is expecting FFXI classes for no other reason than "FFXI had them". It's like a checklist they are going through and ticking off as they go along. When the inevitable release happens I can be sure there is going to be massive dissapointment.

    I've been for removing regen as support since 2.0 it's counter-intuitive to has someone manage resources when that can easily be done by the individual player, it would open up the possibility for more varied support options... Well I supposed it would if CC was a thing but again unfortunatly it isn't which makes alot of my MCH toolset redundant anyway (can't even heavy trash in the latest content).

    It's pretty disheartening to say the least, I enjoy the game but this is my main gripe (for every job role) and it's a pretty big one to have.
    (1)

  10. #10
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Why not have a super slight haste song? :3

    Sometimes music just makes you wanna get up and move, y'know? It'll give Bards a reason to sing when the Healer's struggling to heal in time (or not taking advantage of DPS uptime) and there's not a Caster in the group.
    (1)

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