Vault is by far the worst dungeon in D/F for groups being incompetant morons. I dread to even *attempt* to heal or tank that god awful place, and I probably wont; I'll afk-quest via dailies when it comes to it...
Vault is by far the worst dungeon in D/F for groups being incompetant morons. I dread to even *attempt* to heal or tank that god awful place, and I probably wont; I'll afk-quest via dailies when it comes to it...
As a healer, I find this fight to be one of the toughest, if not the toughest, dungeon boss fight in the game.
My first time going through it, even preparing and knowing the mechanics, we still wiped 3 times.
Thankfully, my group was super kind and told me not to worry and we'd just try it again.
Anyway, every time I get this fight in Duty Finder I worry about the last boss.
If even one person doesn't follow mechanics, it makes healing so difficult.
If you want to do this fight with random group, then you could say before the boss "Does everyone know the mechanics of this fight?"
If you get a "no" or "I forgot", you can explain it.
If people say "yes" but still wipe, you can remind them. "Just a reminder, people with Holy Chain need to move away from each other ASAP."
Or, you can make a macro explaining some of the most important mechanics and use it at the beginning of the fight.
You'd be surprised how many people forget the mechanics of a boss.
One time, in Snowcloak, the tank and 1 DPS forgot the you are NOT supposed to kill the spriggans at the 2nd boss. They were killing every single spriggan and hitting any snowballs away from the boss.
In the end, we killed the boss the old fashioned way.
Turns out both hadn't been in Snowcloak in months and had completely forgotten what to do.
Anyway, if you are still having trouble, your best chance at success is to do The Vault with a premade group, like from an LS or FC.
just one thing ...if your healer uses sacred soil, asylum, please dont run out of those they are a protective bubble that may save your skin of an unpleasant death and this I have seen done from fully geared 60 level players, true story, you would think they know but ..nope. There is nothing hard in that fight, just common sense, enough gearing as that place is a check for that too and good dps..the rest is well common sense...just me though
I love Vault, its the first "noob" filter toward end game, and even tho it feels hard now. You'll appreciate it once you hit true end game. Cause Alexander and other content with even more mechanics, make Vault seem like a walk in the park. Ser sherbert is going to be your best friend once you meet Ozma and mega death.


I had a vault run where I (healer) got chained to a DPS while we were on opposite ends of the stage and we kept running in the same paths to the same opposite corners. Needless to say the DPS died since I was able to benediction myself :P Raise, laugh (HE WAS SUPPOSED TO WORK WITH ME NOT TRY TO GET ME KILLED! :P), win.



The final boss of the Vault is really a healer check. Yes, the mechanics require everyone do their part, but the healing in that fight is quite a lot more intensive than prior content required. Whenever I've had problems clearing that fight in the Duty Finder it's been down to a healer that was either massively under-geared or didn't know how to heal properly because they'd never actually had to.
Now, if the deaths are actually being caused by people just being stupid and not dodging anything... well yeah there's nothing you can do there. Just vote abandon and re-queue, or better yet find a competent healer to queue with.
What's funny is the other day, I had a healer in all 50 and 51. We one shotted it. :/The final boss of the Vault is really a healer check. Yes, the mechanics require everyone do their part, but the healing in that fight is quite a lot more intensive than prior content required. Whenever I've had problems clearing that fight in the Duty Finder it's been down to a healer that was either massively under-geared or didn't know how to heal properly because they'd never actually had to.
Now, if the deaths are actually being caused by people just being stupid and not dodging anything... well yeah there's nothing you can do there. Just vote abandon and re-queue, or better yet find a competent healer to queue with.


If you are explaining the mechanics, and explicitly spell out to your party members how to break the chains and why they need to do it, and they're STILL not doing it... Well, the absence of even the most basic reading comprehension skills can be considered a sickness of sorts. And Charibert knows exactly how to deal with sickness...
Baiting the fire during the horse charges is a bit more of an advanced technique. It's not surprising to see trouble there. I see a lot more noob groups die to that than to chains, to be honest.
Noob: Ah, horses coming, better move to the gap in the line.
Noob: AAAH WHY IS THERE FIRE EVERYWHERE?
Noob: *Moves off of fire. Is trompled by horse.* Owie...

I say this to everyone:
That entire fight is like a really bad Mario Party Minigame of dodging things or dying, your positioning is really key here.
I'd say that yeah this one puts a lot of pressure on the healer and this is easier said than done but to the rest, please don't stand in things you shouldn't. Don't get run over by the horses multiple times. I agree with the one that calls this fight a Healer check but it can be less strenuous on the healer if everyone does their part. This is a fight where it can be fairly easy to panic.
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