Well, I might just end up having to do that now.If you're tired of vault and you've already ran your daily you can run 1-10 of deep dungeon repeatedly. Just run it, reset, and go again. Takes about 10 minutes and nets you the same as you'd get for a daily leveling. Running as a tank doesn't even hurt the group DPS at that low of a level AND you can farm more silver chests for weapons.
Queue times are short to since it just takes 4 ppl of any class to start one.
While it is true what others have said, that if they would stand close to each other the moment the ability/mechanic gets cast, the distance they need to travel is shorter. However that's just the explanation for dealing with that kind of mechanic. Matter of fact is this and to answer your question. No matter if they stand close or even far away from each other, the moment that chain connects 2 players, means they still have to move or it wont break the chain. Now it's up to the players to decide during the run how they want to handle it, a) as stated above, stay close to each other and you have to move to the opposite direction of the area to break it, or b) stay as far away from others, and then just move a tick to the left or right to break the chain that way. Either way, standing in one place no matter what option they choose, won't break that chain. Neither will if just the dps/tank runs away and the healer for example decided to stay in place.So, my question is about Holy Chain. Would it automatically break if the DPS and healers were as far as they could be from each other before it appears? Also, would it be easier to tank Ser Sherbert at the bottom of the arena to allow people more room to weave between the knights?
To your other question, even so you can tank the boss right where he stands, especially since he returns to the middle every time anyway to cast his holy bs, whatever that move is called lol, I would suggest playing it by ear. Meaning, throughout the run as a tank you get a pretty good understanding of your groups abilities, if you saw that they couldn't dodge the boss mechanics prior from the earlier ones, or even on trash, then yes tank the last boss right at the entrance (purple line). That gives the group more time to dodge the horses and fires, however if your group has like most DF groups, those kind of people that can't be bothered to dodge any mechanic, than you're screwed regardless. Hope you can find some groups and finish leveling your tank. GL.

Sickness must be purge.





It really is up to the healer and DPS to move when they're chained, but with both, they don't seem to like to follow mechanics. Especially if they are "overgeared" for the content and think they can cheese it. When I heal, I always make it a habit to run because I can't ever count on the DPS to, especially if they are casters or a melee with positionals (monks usually because dem Greased Lightning stacks).
With the horses, you could try tanking him closer to the entrance. It could maybe give people more time to move out of the way of them. But again, that relies on the other actually paying attention. Do you have any FC friends or other friends to run it with you? Having friends who follow mechanics always helps make things smoother. ^^
Sage | Astrologian | Dancer
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Hyomin Park#0055


This fight is a bit difficult for healers but if some of the other three people fail to do the mechanics, it'll be extremely hard for the healer. I've seen so many people blaming the healer and keep trying to kick them even though they're not the problem.


I was having a discussion with a friend yesterday about the vast majority of players in this game and I realized that I have no idea what players are thinking when mechanics are happening. I feel like they are removed from their temporary comfort zone and forced to make a quick decision and they freeze or do what they "normally" do causing bad things to happen. A good example of this (well one that made me think of it) is in Nid EX when he does hot wing and hot tail and some other mechanics. Sometimes Nidhogg will position weirdly or crooked causing people to get hit by mechanics because they are used to "if I run to A its supposed to be safe" rather than paying attention to whats going on and adjusting accordingly. It is like they are just going through some scripted motions expecting everything to go right 100% of the time.
IDK, a lot of times when everything starts going wonky, I ask myself "I got out of that...why couldn't you?" -_-;;
Fights are scripted so not surprising to see scripted response with predictable results when they get hit with a curveball.


well yeah fights are scripted but that doesn't mean you need to autopilot the fight. Wiping because someone is being a durrr durr dingus gets frustrating.
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