Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 57

Thread: The Feast

  1. #11
    Player
    Noutaja's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Rebel Soul
    World
    Odin
    Main Class
    Marauder Lv 70
    Well if such miracles happen, im already working on it through this post. 8v8 will never be popular enough just due to the amount of ppl it requires and there is no real input with skill. This form attracts nobody. 4v4 unranked could attract more ppl. It just requires more input from a player/role.
    (1)

  2. #12
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    At this point I think the only way to make pvp popular for NA/EU is to add very substantial, unique non-pvp rewards, like how deep dungeon got IL 235 weapons which are easy to get. The really hardcore pvp players hate ideas like that because they don't want matches diluted with low-skill casual players, but it seems like that is already the case right now with people complaining about being matched with unranked players.

    The matchmaking works like that because more fair matches are not available, it's just using whoever is available after failing to find a more even match. If reward incentives increased the pvp population, you'd see more people learning and a fraction of those people getting good and reaching the higher ratings, allowing the matchmaking system more choices to make better matches in those higher tiers.
    (0)

  3. #13
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rufalus View Post
    At this point I think the only way to make pvp popular for NA/EU is to add very substantial, unique non-pvp rewards, like how deep dungeon got IL 235 weapons which are easy to get.
    And then everyone rushes in, gets their rewards any means necessary, even if it means intentionally wiping groups, and then is off their merry business - if people even bother at all.

    Fact is: People do not care about PvP. They care less about it than about frigging Lord of Verminion. It's not fun, people don't want anything to do with it, just as with Savage raiding. And as long as you don't know "why" people don't care, why they don't find it fun, you cannot effectively do anything about it and throwing rewards at it might just have a negative effect.
    (2)

  4. #14
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zojha View Post
    ...
    You're right. We see this with "omg just dps the ice and win so I can get my mount and never queue for this again"

    Why people find it less fun than running the same scripted encounters over and over and over again is beyond me.
    (1)

  5. #15
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Enlial View Post
    Why people find it less fun than running the same scripted encounters over and over and over again is beyond me.
    Some people do not like competition - they like it when everyone gets a slice and the good don't prey on the weak. In PvE, you can win 100% of the time, in PvP, you ideally should win no more nor less than 50% of the time.
    Some people do not like playing against healers/constantly replenishing health bars and the burst meta that results from them. Burst or bust does not appeal to everyone.
    Some people find it annoying to constantly run after people, especially with sprint involved, doubly with latency.
    Some people simply hate being unable to act for extended periods of time - CC is used very sparsely in PvE and typically as failure for messed up mechanics.
    If you have like 130ms latency like me, you can also enjoy being unable to hit people that are displayed well in range - in PvE, that latency is a non-issue in 99% of the content.
    There's also the community of course, which can be somewhat appalling and ups the pressure - pressure which many people do not want in their pass-time activity.

    I can think of many reasons why people don't like PvP in FFXIV. But are they significant? Maybe one or multiple of them don't matter at all! Until you know, though, you can only change things blindly and hope it hits the spot.
    (2)

  6. #16
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    It's just too stressful now. After reaching gold the rating loss does seems to be the same as in season 1, but this time we get paired with newbies. It probably takes a huge amount of either luck or skill to get to diamond now. SE is so clueless about what they are doing with PVP it's really sad. Mistake after mistake, buffs and nerfs to classes who don't need them... Silver was so chill compared to gold, I miss it.
    (2)
    Last edited by NoelNoel; 08-08-2016 at 04:23 AM.

  7. #17
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I really don't want to play the Feast. I don't enjoy it, nor am I particularly good at it. However, I like this game's PvP a bit. The Frontline queues never pop though. So I queue into the Feast...

    Although I'm not the best player, I'm putting together a PvP gearset and actually trying in the Feast. However, I'm not sure I'm going to stay motivated to keep on trying with the party chat being what it is (mainly the tank and healer having a fight almost every match). That or I'll disable party chat and sacrifice teamwork just so I don't have to put up with infighting.
    (0)
    Last edited by NovaLevossida; 08-08-2016 at 12:02 AM.

  8. #18
    Player
    Noutaja's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Rebel Soul
    World
    Odin
    Main Class
    Marauder Lv 70
    Nvm
    /10char
    (0)
    Last edited by Noutaja; 08-08-2016 at 12:14 AM.

  9. #19
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    And then everyone rushes in, gets their rewards any means necessary, even if it means intentionally wiping groups, and then is off their merry business - if people even bother at all.
    I mean, maybe. People don't always do the worst thing you expect of them. I think there's already people intentionally throwing matches, just in a smaller pool of players. Growing the pvp playerbase should be the top priority I think with whatever incentives it takes, and even if only a small fraction of newcomers put in effort and stick around, it's still positive growth. What we're seeing now is already worst case scenario, on my data center where unrated 8v8 is dead, frontlines 72 is dead, frontlines 24 is long queue, rated 4v4 is long queue. Right now I'm in a pvp queue, 40 minutes expired so far, on a weekend afternoon.
    (0)

  10. #20
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I'm just rolling with the punches now, seems like this season I can't get back to silver. But I'm enjoying feast because it's fun to me. I get yelled at here and there for slip ups but I'm staying strong and trying to get better.
    (1)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast