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Thread: The Feast

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  1. #1
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,149
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    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nakanishi View Post
    You clearly don't know how dead feast fixed party queues are with or without an event.
    I am fully aware of dead fixed party match when I said it in my first paragraph. It is pitful. I also said most of complaints are from those at bottom of barrel, not from top players. This is solo queue, your ability to work with random players is also part of pain and game.

    The irony I am trying to point out is that we all knew that pvp community is so small that fixed party cannot function, yet there are these players trying to get rid of new players in solo que. They are killing the only viable arena mode and it is not helping.

    Quote Originally Posted by abbas View Post
    how hard is it to add unranked mode 4v4 for practice? i would participate in that mode more than the ranked mode just for fun lol, for when i would be saving my rank XD. 4v4 unranked mode shouldn't give eso or give minimum like 5 eso . so we don't have to deal with eso farmers :P
    Also, claiming these new players are just eso gamers is just non sense. You are more effective to farm in the frontline than this. Enjoy the solo que while it last, summer is about to end and students are return to the school.
    (1)
    Last edited by Divinemights; 08-09-2016 at 01:00 AM. Reason: Edited the Quote

  2. #2
    Player
    Qwestmode's Avatar
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    Aug 2013
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    5
    Character
    Qwest Mode
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Divinemights View Post
    No, I don't really agree with you. FF14 PvP community will not grow with such toxic attitudes toward new players. Solo que maybe ranked, but it is a mode specifically decided for the players who can not find a fixed party for real competative mode. I do not agree that this solo que mode is specifically design for top players. It is really not.

    Most of players that complains about new healers are usually those at bottom of barrel. They are struggling and unleash their anger and frustration on new players. If you really want a competitive environment, organize weekly event for fixed party Feast where you are 100% guaranteed with teammates that are pros It is because you found them yourselves.
    The thing you have to realize is that you have people with hundreds of games played being matched with first timers. It is not a problem for beginners to queue up in a solo queue ranked mode, because their rank will be appropriate to their skill until they get more experience and climb the ladder. The real problem lies with the fact that unranked players can be matched with players from the top 10 of the leaderboard. These matches will NEVER be fair for either side, and only contribute negatively to both the experience of that new player, as well as the well earned ranking of those top ranked players. No one wins in the current scenario all feast players are faced with.

    As it stands, players that are unranked cannot lose points, and will slowly climb their way up to bronze (200 ranking, you cannot go lower than this after achieving it, even by losing). Players that have yet to reach this small milestone should never be faced against players that will wipe the floor with them. That is a fact, and you can call people elitist or whatever you like, but at the end of the day, grouping players from every walk of life in one game helps no one. It won't help people learn, and it won't help those players who have invested days and weeks of climbing the leaderboard achieve their goals. There is nothing to learn when you walk into your first feast match and get one shot by a Machinist. It takes a lot of practice to understand what even happened, and how you can counter it. The primary issue is matchmaking, not the fact that new players would like to get their feet wet and try a new game mode.

    I am the leader of a Free Company that has a large population of very highly ranked pvpers on the Aether Data Center, and we love to see other members of our FC start to play the feast. Those new players keep the game mode alive longer, and keep it fresh from seeing the same faces over and over every season. Players without that support though are just thrown into the pit with people twice their size (figuratively speaking) and will get nothing but discouraged by experienced players who are frustrated to have waited up to 30 minutes in queue just to instantly lose because they happened to get matched with someone who has never played before. Unranked players should be priorized into their own grouping, much like those that are Gold Ranked and above are suppose to (although this does not work at all). That way they would see matches with people of similar experience to at least get them started. The feast solo queuing system right now is completely broken, and frustrating for all players, not just the bottom or the top of the leaderboard.
    (9)
    Leader of RareX - Balmung


  3. #3
    Player
    abbas's Avatar
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    Nov 2013
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    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    how hard is it to add unranked mode 4v4 for practice? i would participate in that mode more than the ranked mode just for fun lol, for when i would be saving my rank XD. 4v4 unranked mode shouldn't give eso or give minimum like 5 eso . so we don't have to deal with eso farmers :P
    (2)
    Last edited by abbas; 08-08-2016 at 02:36 PM.

  4. #4
    Player
    Noutaja's Avatar
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    Sep 2013
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    103
    Character
    Rebel Soul
    World
    Odin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by abbas View Post
    how hard is it to add unranked mode 4v4 for practice? i would participate in that mode more than the ranked mode just for fun lol, for when i would be saving my rank XD. 4v4 unranked mode shouldn't give eso or give minimum like 5 eso . so we don't have to deal with eso farmers :P
    Exactly this. Infact I bet unranked would be even more popular, and It wouldnt hurt the amount of ppl participating in the ranked season, ranked for the serious business when everyone is playing their best and are experienced enough.
    (0)
    Last edited by Noutaja; 08-10-2016 at 08:59 PM.

  5. #5
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    1,927
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Noutaja View Post
    Exactly this. Infact I bet unranked would be even more popular, and It wouldnt hurt the amount of ppl participating in the ranked season, ranked for the serious business when everyone is playing their best and are experienced enough.
    That's a very optimistic outlook ... but realistically it would really depend on how SE handled rewards.

    The problem is that this is a MMO. People never queue for something if there isn't an incentive. That's the same for PvP as it is for PvE. Ranked matches have an added incentive just by the nature of them being ranked. SE would have to offset that in some way for an un-ranked game mode to make it appealing. The first, readily available, option is a greater tome bonus ... but we've seen that before. It turned FL and the early first season of Feast into a cluster f*** of tome farmers. It was anything but enjoyable and queues actually suffered as a result. Yet, without that incentive, people might not queue at all, because, historically, no one wants a game mode in a MMO that doesn't offer them at least something for their time.
    (1)

  6. #6
    Player
    Noutaja's Avatar
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    Rebel Soul
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    Odin
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    Marauder Lv 70
    Quote Originally Posted by Februs View Post
    snip

    Its hard to believe Im the only one who wants to play the game for the fun of it (maybe get some gil/fenrir pups too). Not to chase a carrot aka do it for some sort of super special reward or ranking. I would already feel rewarded by having fun. The incredible amount of toxicity that exists within the pvp community is because we have exactly these super special rewards. Glamour, titles and ranking. So what we get is a certain group of people that just do things to get things, greed. These people try so hard to get these things, that they act like animals and do not enjoy the game for what it is for one bit. These people are pretty much the current top 100 (tryhard) players, with some exceptions ofcourse, gladly. The thing is, the way these people act, is forcing out the other types of people who just want to enjoy the content, and may not even have much experience of the feast yet.
    (0)
    Last edited by Noutaja; 08-11-2016 at 08:09 PM.

  7. #7
    Player
    Noutaja's Avatar
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    Sep 2013
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    Rebel Soul
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    Odin
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    Marauder Lv 70
    In simple words, the rest of the people are unable to enjoy the content because of the current top tier players way of behaving and thinking. They forcefully push the others out by personally attacking them. That is not right.
    So, how about letting all people enjoy 4v4 the way we want to enjoy it? Let us pick, wether we want serious gaming with the risk of insults, or fun gaming with no risk of insults. We need both options so that everyone can enjoy it for what we are after.
    (0)
    Last edited by Noutaja; 08-11-2016 at 08:29 PM.

  8. #8
    Player Februs's Avatar
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    Ul'dah
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    Februs Harrow
    World
    Diabolos
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    Paladin Lv 90
    Quote Originally Posted by Noutaja View Post
    Its hard to believe Im the only one who wants to play the game for the fun of it (maybe get some gil/fenrir pups too). Not to chase a carrot aka do it for some sort of super special reward or ranking. I would already feel rewarded by having fun.
    Firstly, you can bypass the character limit by using the edit function, just in case you didn't know. Secondly, you're correct. You're not the only person who plays the game for the fun of it ... however, you are dead wrong if you think that's enough.

    Again, this is an MMO, and it is not based solely on PvP. Players have to divide their time to keep up with the constantly evolving environment. Gear upgrades, loot drops, and tome bonuses from roulettes are all things that players are already sacrificing just by playing PvP. Rankings allow them to feel some kind of compensation for that sacrifice, and it is the only compensation we have because SE has not put in any meaningful use for the Wolf Mark currency.

    That's also not even considering the value of those rewards. We have more than enough historical evidence with PvP to know that people queue for incentives. Consider the original Wolves Den. That game mode had a lot of problems as it was, but it was utterly nailed into it's coffin by Secure. Secure is still widely considered to be the best FL game mode made to date, yet it was still killed by Seize. Seize itself is still VASTLY superior to Shatter, but Shatter put Seize six feet under as well. Shatter sucked ass, so people staked it to the ground and went back to Feast where matches are both shorter and funner. It's pretty clear that people go to where the rewards are. It's just more obvious in PvP, because there's already a smaller number of players and very, VERY, few PvE'ers are encouraged to join up due to a lack of incentive over PvE content.

    That said, this isn't a trend that is exclusive to PvP content. To give you an example, when's the last time you queued for Bahamut over Alexander? I don't know about you, but it's been a damn long time for me. I know I'm not the only one, either, because queues for that raid are dead, regardless of if people liked it more. Same thing went for the Crystal Tower Raids. Until SE offered a more relevant weekly reward (oils), there were endless complaints on the forums about how it was dead as a door nail. The same thing can be said for practically any dungeon. If roulettes didn't exist, no one at lvl 60 would ever spend time running dungeons at level 50, regardless of which dungeons they liked more. SE only keeps that content alive by offering adequate incentives for end-game players to go back to it.

    People still play for fun (I would hope), but there's no doubt that they weigh all their options. That's just the nature of the game, especially in a game like this.
    (1)
    Last edited by Februs; 08-12-2016 at 05:27 AM.

  9. #9
    Player Nakanishi's Avatar
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    Oct 2013
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    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Again with these baseless assumptions, the lot of us aren't trying to get rid of new players. Read what I said instead of what you expected me to say. We don't want new players gone, we want people who don't give a damn gone. You don't have to be new for that stigma.

    I'm aware of what you said about complainers, that's why i corrected you. I also didn't mention anything about eso farmers (the other guy isn't talking about new players). Although I did run into a new player that said they were only pvping for tomes and that they hated pvp.
    (0)
    Last edited by Nakanishi; 08-09-2016 at 01:17 AM. Reason: Reading Comprehension

  10. #10
    Player
    Kaiyoko's Avatar
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    Mar 2011
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    194
    Character
    Kaiyoko Star
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Pretty much stopped PvPing because of the frustration that comes from the match making. I was activity playing on Aether last season and the start of this season. I could probably grind through the madness of the current match making to be where I want, but the amount of frustration it started causing to get unranked/bronze players on my team or the plethora of people just leaving before the gate opens matches isn't worth it anymore.

    When I saw that gold/plat/diamond would get matches together this season I was happy to actually see competitive matches, but out of the 100+ games I've played I've maybe seen 1 game where I had 2~3 gold+ on my team and the other. The algorithm that they're using must be broken or not actually what is advertised.
    (3)

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