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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ChiefCurrahee View Post
    Click targeting isn't accruate during battle when you have 8+ mobs clumped together. Like during stronghold battles trying to line up "Doom Spike" to hit as many mobs as possible is a hassle

    |----o------o----------------------o--|
    ----|--------------------------o---|
    ------|-o----------o-o-----------|
    ---------|-------o--Y-o-------|
    ------------|-----o--o-----|
    ---------------|---o----|
    ------------------|X|

    try to target "Y" under current targeting priorities or with click targeting.

    Figure A1) <current targeting system>

    |----1------3--------------------13---|
    ----|--------------------------12---|
    ------|-2----------7-10-----------|
    ---------|-------4--8--11------|
    ------------|-----5--9-----|
    ---------------|---6----|
    ------------------|X|

    Figure A2) <current tageting system>

    |----13-----11---------------------1--|
    ----|--------------------------2---|
    ------|12----------8-5-----------|
    ---------|------10--6-3-------|
    ------------|-----9--4-----|
    ---------------|---7----|
    ------------------|X|

    it would take either 8 or 6 cycle targeting under current priorities system.

    Figure B1) <proposed "Radial Targeting System">

    |---11------12---------------------13--|
    ----|--------------------------10---|
    ------|-7----------8-9-----------|
    ---------|-------4--5-6-------|
    ------------|-----2--3-----|
    ---------------|---1----|
    ------------------|X|

    Figure B2) <proposed "Radial Targeting System">

    |---13-----12---------------------11--|
    ----|-------------------------10---|
    ------|-9----------8-7-----------|
    ---------|-------6--5-4-------|
    ------------|-----3--2-----|
    ---------------|---1----|
    ------------------|X|

    or 5 cycle targets under what I'm proposing.

    In figure B1 and B2 every target from first to desired target is a valid battle target. Unlike in figure A1 and A2 where you have to cycle through non battle targets to get to your desired target.

    I'm asking for an option to be put in, not for this to be the standard targeting system. If you like the way it currently is stick with it. However if you don't like our current targeting solutions and woudl like to try something else why not this?
    I suggest to use the target option "/btmode" post 1.20. SE change /btmode from "Target Engaged Enemies Only" (also enemies attacking only you) to "Target fighting Enemies Only" with 1.20 until they have a "Target enemies fighting your party" ready.

    But I hope they improve the normal tab, too.
    I think it use currently only the X coordinate to select the next target. If SE use the Y coordinate too, they could calculate the distance between the enemies and the player and could make it that Tab select the true nearest enemy.
    (0)
    Last edited by Felis; 12-11-2011 at 09:17 PM.