Quote Originally Posted by ApplePie View Post
We did; it would go left/right from closest to farthest left/right, but it sucked because if you moved a little from the left or right, it would restart you at the beginning or become buggy. Everyone complained about it and they changed it. That always happens with that type of targeting. The targeting solutions they have now work perfectly. If you want to target enemies only, you turn on to target A and change with controller or use target B and use the up/down arrow keys. And, if you are fighting enemies while "enemies" is on, it will focus on what you have claimed over non-claimed monsters.

I don't see why we should go back to what we had at launch, which everyone hated. You should just research the current targeting system a little better.
1) you quoted the wrong post.

2) I'm asking for an option to be put in to set targeting priority from closest to farthest from left/right or right/left. Not forcing everyone to use this.

3) If you set your system to "/battletargetmode on" you only target enemies you currently have enmity on. So if something pops good luck trying to target it.

4) I've been playing this game since alpha 1. I've explored the targeting system inside and out.


Just to give another example today while in Natalan SH (sp?) we were camping the Sent Belt chest, you know how many times I targeted mobs well outside the chest room? Hundreds! I would press left or right and instead of targeting 3-4 mobs that were in close proximity to my character I would land on the mob that was on the border of my vision furthest away on the other side of the fence.

Something is wrong with targeting priorities!