Targeting is fine.
Targeting is fine.
I don't get it but then again I don't get the existing ones either. Isn't it weird that one mode was enough for all of XI but now they've added a group of modes none of which work by themselves? I hate it when I accidentally switch these modes all the time.
I suggest to use the target option "/btmode" post 1.20. SE change /btmode from "Target Engaged Enemies Only" (also enemies attacking only you) to "Target fighting Enemies Only" with 1.20 until they have a "Target enemies fighting your party" ready.Click targeting isn't accruate during battle when you have 8+ mobs clumped together. Like during stronghold battles trying to line up "Doom Spike" to hit as many mobs as possible is a hassle
|----o------o----------------------o--|
----|--------------------------o---|
------|-o----------o-o-----------|
---------|-------o--Y-o-------|
------------|-----o--o-----|
---------------|---o----|
------------------|X|
try to target "Y" under current targeting priorities or with click targeting.
Figure A1) <current targeting system>
|----1------3--------------------13---|
----|--------------------------12---|
------|-2----------7-10-----------|
---------|-------4--8--11------|
------------|-----5--9-----|
---------------|---6----|
------------------|X|
Figure A2) <current tageting system>
|----13-----11---------------------1--|
----|--------------------------2---|
------|12----------8-5-----------|
---------|------10--6-3-------|
------------|-----9--4-----|
---------------|---7----|
------------------|X|
it would take either 8 or 6 cycle targeting under current priorities system.
Figure B1) <proposed "Radial Targeting System">
|---11------12---------------------13--|
----|--------------------------10---|
------|-7----------8-9-----------|
---------|-------4--5-6-------|
------------|-----2--3-----|
---------------|---1----|
------------------|X|
Figure B2) <proposed "Radial Targeting System">
|---13-----12---------------------11--|
----|-------------------------10---|
------|-9----------8-7-----------|
---------|-------6--5-4-------|
------------|-----3--2-----|
---------------|---1----|
------------------|X|
or 5 cycle targets under what I'm proposing.
In figure B1 and B2 every target from first to desired target is a valid battle target. Unlike in figure A1 and A2 where you have to cycle through non battle targets to get to your desired target.
I'm asking for an option to be put in, not for this to be the standard targeting system. If you like the way it currently is stick with it. However if you don't like our current targeting solutions and woudl like to try something else why not this?
But I hope they improve the normal tab, too.
I think it use currently only the X coordinate to select the next target. If SE use the Y coordinate too, they could calculate the distance between the enemies and the player and could make it that Tab select the true nearest enemy.
Last edited by Felis; 12-11-2011 at 09:17 PM.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
ChiefCurrahee, in that kind of scenario, personally I'd be using some sort of AoE move that hit everything instead of worrying about some sort of move that uses awkward targeting, but that's just me.
May I suggest an alternative targeting system, though? Although it would still involve using the mouse, but it'd be a start...
Allow players to hold down left-click and drag a marquee around multiple monsters. A list similar to the party member list would show up, and players could use their mouse, function keys, etc. to select individual targets from only that marquee selection. I see it being just like dragging to select multiple icons on your computer's desktop, and then using Shift+Click or Ctrl+Click to make your selection more specific. Players could then use AoE moves on specific enemies more easily.
Just a random thought. I'm not really sure how you could make it easier for keyboard-only or controller setups... maybe have some sort of numeric interface that pops up next to each monster on-screen (next to their levels or something) and players could press a button combination (say, Shift+3, or L2+Triangle, etc.) to target the monster that has #3 next to it.
Neat idea to lasso mobs into a selectable UI list. would be great to keep track of mob HP and buffs and debuffs.
Come PS3 launch they need to find a better/faster targeting system.
I am shocked this thread has yet to see an official response.
Excuse me "Community Rep", what is the call on the lame targeting system?
It was alright until someone(SE) screwed with it. I was able to toggle it with my keyboard: From "All, Friendly to Enemy" with a single button. That's all I need, not some stink-en targeting priority system... (it's a small issue which needs a simple fix, which gets my goat).
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
It is the weekend, But this thread has been open for over a month and nada.
LoL I even made a post about why the reps comment on threads that have no likelyhood of immediate impact on game play yet nothing on pressing issues. He commented on that thread....
yea I didn't mean today, but it has been on the top page forever lol
Then you do it wrong
Set your keyboard config right, there are useful target options for this situation:
Target Last Enemy to Attack You
Target Next Engaged Enemy
Target Previous Engaged Enemy
Give them a key
Last edited by Felis; 12-12-2011 at 04:29 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.