For me, I push down on the left analog stick and press X,Y,A or B. I use a Logitech controller. I don't remember setting this up, but I just discovered it by accident.How are you supposed to change the target focus (enemy, friendly, all) via a gamepad only? I can't seem to figure this out. Do you have to map a button? None of the native ones do anything.
Also, on that same note, how are you supposed to access the chocobo call, food pack etc buttons on a gamepad only?
Do you use enemy only targeting? I never have this issue. Depending on your targeting mode, it puts priority on how you target. I never have an issue of targeting something extremely far from me. It always targets what is nearest to me. I just don't see your issue in the game. We had what you wanted at first, like I said, and it wasn't any better than what we currently had.
I don't mind if you played since Alpha.
I play with target style A with enemy only filter (left/right targets mobs up down targets PT members)
This is how it currently works :
---|-O1--------------O5|---
----|----------O2------|----
-----|----O3----------|-----
------|---------------|------
--------|----O4----|--------
---------------X------------
You are X and the camera is perfectly center behind you. Under our current targeting priorities if you cycle through the mobs left to right the fist mob to be selected will be mob: O1 followed by O3 > O4 > O2 > O5.
if you cycle right to left it goes O5 > O2 > O4 > O3 > O1
If you want to target the closest mob ( O4 ) you have to at least target two other mobs to get to it UNLESS you swing your camera so mob O4 is the left most or right most mob in your field of vision.
THIS IS WHAT I PROPOSE:
I would like an OPTION to have targeting to be Radial (closest to furthest ) from your field of view. if this were the case
then mob O4 would be the first to be targeted.
If you go from left to right it would go O4 > O3 > O2 > O1 > O5
from right to left O4 > O3 > O2 > O5 > O4
How often in game are you trying to target something further away then something close to you? Not often enough to have this current targeting system as the standard or at the very least the only option.
The action is always in front of you 99.9% of the time the action is closer to your character than further away. Having a targeting system that reflects that only makes sense.
maybe is should draw a picture.
Last edited by ChiefCurrahee; 12-05-2011 at 10:57 AM.
this is the best thread i have ever seen, please devs comment about this! >.<
For the sake of Stronghold-style NMs with several henchmen mobs, it's be nice to be able to just click F12 or something have have the nearest NM targeted automatically.
Can we get a rep response to this? Any insight if this request will be passed along to the devs, if plans are in the works for the near future, for ver 2.0 or does a targeting system like this have a snow balls chance in hell of ever seeing daylight?
Or do I have to photoshop a picture of an Opo-opo and a malboro, cause those posts seem to get a fast reply. This thread was created a month ago.
there made a photo.
Last edited by ChiefCurrahee; 12-06-2011 at 02:13 AM.
I worked hard on that picture!
It's hidden on the controller. You have to press Auto Run button and then one of the face buttons to set it to one of the filters.) It's pretty handy, but you have to know where to look.Actually, how do I set up Targeting A's filter? I tried clicking on it, and nothing. Is there a text command?
Wish there was a quick way to adjust the filter of A w/o clicking. (Similar to how I suggested active/passive mode.)
Also, short explanations of each shoulda been in the UI.![]()
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this was posted on 5/20/11 when the devs were askign for targeting feedback yet no response was given...
Ok, this is hard to put into words, but to put it simply, I'd like to see the "targeting cone" used when cycling through targets to be narrower, like it is in FF11.
When I say targeting cone, I mean the targets that you would cycle through when you hit (Tab / numpad 0), or whatever button it is on gamepad. The reason I say this is because the current cone is absudly wide and makes it harder to target things.
In FF11, the target cone seemed to be pretty narrow and was very predictable... meaning if you face your character/camera in the right direction, then hit Tab to start cycling through targets, you had a good idea what would be the first target (always the left most item in the target cone). Most FF11 veterans got good at this and could easily target something with just 1 or 2 Tabs since we knew which way to face our character/camera to target what we want.
Here's a ascii diagram since I know this is hard to understand.
Legend
& = character (facing north)
x = indicates target cone
- = not target cone
number = a targetable item
FF11 Target Cone (1st person view)
xxxxxxxxxxxxx
-xxxxx3xxxxx-
--xxxxxxxx4--
---xxxxxxx---
1---x2xxx----
------&----5-
If you had no target, then hit Tab to start cycling through targets, this would be the order of what gets targeted:
2 >> 3 >> 4 >> repeat
If you changed to third person view, it would sort of be the same, except it would be more based off the direction the camera was facing rather your character, but it was still VERY predictable and quick for targeting.
FF14 Target Cone
xxxxxxxxxx4xx
x2xxxxxxxxxxx
xxxxx3xxxxxxx
xxxxxx&xxx5x
xxxxx---xxxxx
x1x-------xx6
No target then tab, cycle would be:
1 >> 2 >> 3 >> 4 >> 5 >> 6 ... it should be 3 first!
In 14, the target cone seems to be MUCH wider, which often gives priority to targets you really didn't want to target. Most common example... the market wards! You could be facing a retainer RIGHT IN FRONT of you that you want to target, but when you hit Tab, the first target is some retainer WAAAAY behind you in some obscure corner... wtf? There are plenty of other examples in other situations (particularly battle), where the target cone is very inefficient and results in alot more "tabbing" than neccessary.
Yes, I realize the new "target mode a/b" was implemented to help with targeting during battle, but honestly, I don't like target mode B. It's more time & work to have to cycle through different "target modes" than it is to just target everything with a more predictable target cone. I mean, it worked fine in FF11, why not here?
God only knows how many times I'd try to target a mob that I'm staring down point-blank, only to have some enemy WAAAAAAAAAAY in the distance get targeted when I hit tab. I have to use a "/targetnpc" macro whenever I want to target an enemy because otherwise I'll be targeting everything but the mob I want. And even then, "/targetnpc" only targets the right mob the first time when I'm practically inside it. Is this really how these features are supposed to work?
Anyway, I digress. I know some people will say, "its fine the way it is, get used to it", but I am really having a hard time doing so. I played FF11 for 6-7 years and found the targeting system to be very efficient and fast. So having to deal with 14's target cone is extremely awkward. The fix to all this targeting frustration is so simple, I can't believe the dev team came up with "target mode a/b" thinking that would do it. I mean it's a neat feature, but it just makes things more complicated without fixing the core problem.
I can't be the only F11 veteran who feels this way....
Wow, seeing as many people complain about the targeting systems in this game, I'm surprised people don't use WASD and their mouse more often, it's a Godsend for me. I never use Tab or the arrow keys unless I absolutely have to.
Need to target myself? Click me or my name.
Need to repair someone's gear? Click on em.
Need to adjust the camera angle? Hold down right-click and drag, or use the mouse wheel for zoom.
Need to Cure a party member? Click on Cure in my Action Pallete, then click on their name in the party list.
Need to engage multiple enemies? Double-click on the first one, then click on the other ones to switch targets and start auto-attacking. If I need to stop attacking for some reason, just click the background.
The only problems I have is in areas like the beastmen strongholds where there are tons of enemies and people bunched up together to accurately click on a single target, in which case I'll usually just hit F8 and Enter to target the closest mob and hope for the best (lol Storm's Path). Even then, I can still hit F1 to target myself, or click on someone's name in the party list to target them.
And as far as I know, I'm using Target Mode A, I think. It says "All" on my HUD, anyway. I haven't really messed with it much, other than to turn off that annoying camera-centering on whatever you're fighting.
Last edited by Tetsaru; 12-06-2011 at 08:47 AM.
Yes, please change it D;
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