Hey everyone!

While we will not be able to do much more for the target system in the current version, I would like to go over some improvements planned for 2.0.

When fighting multiple enemies, if you have ever found it difficult to target a monster you are not auto-attacking so you can execute an action on it; in version 2.0 we will be making it easier by allowing you to place the mouse over another target and execute actions on them. We will also add a similar system for gamepads and we are currently looking into the best way to implement this.

Quote Originally Posted by Soukyuu View Post
Just realized a couple of things that should be fixed as well:

- friendly skills should have their subtarget filter set to "friendly" automatically
- hostile skills should have their subtarget filter set to "enemy" automatically

Can't count the times I read the "xxx can not be casted on a friendly target"
ORLY?! Then why give me the option to select it as a target anyway?
We will be making it so when you select an action to execute, irrelevant things are not targeted (ex: you will not target gathering points when selecting a magic spell) and it will be instantly executed for things that you do not need to press/confirm twice.

As mentioned in previous interviews, we will be totally revamping the gamepad controls in version 2.0, as well as preparing optimized UI and control methods for both gamepads and mouse/keyboard.

The current focus right now is on tuning and optimizing the mouse and keyboard controls to make it feel like modern day MMOs. We will definitely be looking forward to the feedback we receive once everyone tries out the new control functions during the upcoming beta test!