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  1. #71
    Player
    Dakin's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Character
    Dakin Reyes
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Targeting is fine.
    (0)

  2. #72
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I don't get it but then again I don't get the existing ones either. Isn't it weird that one mode was enough for all of XI but now they've added a group of modes none of which work by themselves? I hate it when I accidentally switch these modes all the time.
    (1)

  3. #73
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ChiefCurrahee View Post
    Click targeting isn't accruate during battle when you have 8+ mobs clumped together. Like during stronghold battles trying to line up "Doom Spike" to hit as many mobs as possible is a hassle

    |----o------o----------------------o--|
    ----|--------------------------o---|
    ------|-o----------o-o-----------|
    ---------|-------o--Y-o-------|
    ------------|-----o--o-----|
    ---------------|---o----|
    ------------------|X|

    try to target "Y" under current targeting priorities or with click targeting.

    Figure A1) <current targeting system>

    |----1------3--------------------13---|
    ----|--------------------------12---|
    ------|-2----------7-10-----------|
    ---------|-------4--8--11------|
    ------------|-----5--9-----|
    ---------------|---6----|
    ------------------|X|

    Figure A2) <current tageting system>

    |----13-----11---------------------1--|
    ----|--------------------------2---|
    ------|12----------8-5-----------|
    ---------|------10--6-3-------|
    ------------|-----9--4-----|
    ---------------|---7----|
    ------------------|X|

    it would take either 8 or 6 cycle targeting under current priorities system.

    Figure B1) <proposed "Radial Targeting System">

    |---11------12---------------------13--|
    ----|--------------------------10---|
    ------|-7----------8-9-----------|
    ---------|-------4--5-6-------|
    ------------|-----2--3-----|
    ---------------|---1----|
    ------------------|X|

    Figure B2) <proposed "Radial Targeting System">

    |---13-----12---------------------11--|
    ----|-------------------------10---|
    ------|-9----------8-7-----------|
    ---------|-------6--5-4-------|
    ------------|-----3--2-----|
    ---------------|---1----|
    ------------------|X|

    or 5 cycle targets under what I'm proposing.

    In figure B1 and B2 every target from first to desired target is a valid battle target. Unlike in figure A1 and A2 where you have to cycle through non battle targets to get to your desired target.

    I'm asking for an option to be put in, not for this to be the standard targeting system. If you like the way it currently is stick with it. However if you don't like our current targeting solutions and woudl like to try something else why not this?
    I suggest to use the target option "/btmode" post 1.20. SE change /btmode from "Target Engaged Enemies Only" (also enemies attacking only you) to "Target fighting Enemies Only" with 1.20 until they have a "Target enemies fighting your party" ready.

    But I hope they improve the normal tab, too.
    I think it use currently only the X coordinate to select the next target. If SE use the Y coordinate too, they could calculate the distance between the enemies and the player and could make it that Tab select the true nearest enemy.
    (0)
    Last edited by Felis; 12-11-2011 at 09:17 PM.

  4. #74
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dakin View Post
    Targeting is fine.
    Targeting furthest monster first while the nearest one beats the sh!t out of you is not. Especially since the size of the targeting circle doesn't vary with distance and you can't see the hovering target as a lalafell on big monsters.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #75
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tetsaru View Post
    ChiefCurrahee, in that kind of scenario, personally I'd be using some sort of AoE move that hit everything instead of worrying about some sort of move that uses awkward targeting, but that's just me.

    May I suggest an alternative targeting system, though? Although it would still involve using the mouse, but it'd be a start...

    Allow players to hold down left-click and drag a marquee around multiple monsters. A list similar to the party member list would show up, and players could use their mouse, function keys, etc. to select individual targets from only that marquee selection. I see it being just like dragging to select multiple icons on your computer's desktop, and then using Shift+Click or Ctrl+Click to make your selection more specific. Players could then use AoE moves on specific enemies more easily.

    Just a random thought. I'm not really sure how you could make it easier for keyboard-only or controller setups... maybe have some sort of numeric interface that pops up next to each monster on-screen (next to their levels or something) and players could press a button combination (say, Shift+3, or L2+Triangle, etc.) to target the monster that has #3 next to it.

    Neat idea to lasso mobs into a selectable UI list. would be great to keep track of mob HP and buffs and debuffs.

    Come PS3 launch they need to find a better/faster targeting system.
    (2)

  6. #76
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I am shocked this thread has yet to see an official response.
    (1)

  7. #77
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Excuse me "Community Rep", what is the call on the lame targeting system?

    It was alright until someone(SE) screwed with it. I was able to toggle it with my keyboard: From "All, Friendly to Enemy" with a single button. That's all I need, not some stink-en targeting priority system... (it's a small issue which needs a simple fix, which gets my goat).
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #78
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Baxter View Post
    I am shocked this thread has yet to see an official response.
    It is the weekend, But this thread has been open for over a month and nada.

    LoL I even made a post about why the reps comment on threads that have no likelyhood of immediate impact on game play yet nothing on pressing issues. He commented on that thread....
    (0)

  9. #79
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    It is the weekend, But this thread has been open for over a month and nada.

    LoL I even made a post about why the reps comment on threads that have no likelyhood of immediate impact on game play yet nothing on pressing issues. He commented on that thread....
    yea I didn't mean today, but it has been on the top page forever lol
    (0)

  10. #80
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Soukyuu View Post
    Targeting furthest monster first while the nearest one beats the sh!t out of you is not.
    Then you do it wrong
    Set your keyboard config right, there are useful target options for this situation:

    Target Last Enemy to Attack You
    Target Next Engaged Enemy
    Target Previous Engaged Enemy

    Give them a key
    (0)
    Last edited by Felis; 12-12-2011 at 04:29 AM.

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