/assist won't help when you are trying to target a mob close by behind others. Like trying to line up a AOE WS on lancer. You still hav eto cycle through multiple targets not even close to you.
p.s.
Bump
/assist won't help when you are trying to target a mob close by behind others. Like trying to line up a AOE WS on lancer. You still hav eto cycle through multiple targets not even close to you.
p.s.
Bump
just finished up another SH party....
MAN! I wish we had better targeting ......
We're getting /assist and <bt>.
Also: Use your mouse. Targets exactly what you want it to target.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
There is no substitute for accurate tab-targeting, which can be complemented by accurate mouse-targeting, but not wholly replaced.
Make sure you're not clicking on your own character's name when you're doing it, because it'll often select whatever's "on top" or "in front" in relation to your camera view. I play a fat Roegadyn, so it happens to me a lot too. ^^; I just rotate the camera around a bit to get a clear view of the target.
Or, I guess you could use F8, if the monster's right in front of you. If there's a lot of things bunched up together for me to accurately click them, then I usually do that.
Honestly, I really don't see how people use Tab for targeting. I find it highly time-consuming and unpredictable, which is bad for areas like the beastmen camps.
Last edited by Tetsaru; 12-11-2011 at 09:58 AM.
Click targeting isn't accruate during battle when you have 8+ mobs clumped together. Like during stronghold battles trying to line up "Doom Spike" to hit as many mobs as possible is a hassle
|----o------o----------------------o--|
----|--------------------------o---|
------|-o----------o-o-----------|
---------|-------o--Y-o-------|
------------|-----o--o-----|
---------------|---o----|
------------------|X|
try to target "Y" under current targeting priorities or with click targeting.
Figure A1) <current targeting system>
|----1------3--------------------13---|
----|--------------------------12---|
------|-2----------7-10-----------|
---------|-------4--8--11------|
------------|-----5--9-----|
---------------|---6----|
------------------|X|
Figure A2) <current tageting system>
|----13-----11---------------------1--|
----|--------------------------2---|
------|12----------8-5-----------|
---------|------10--6-3-------|
------------|-----9--4-----|
---------------|---7----|
------------------|X|
it would take either 8 or 6 cycle targeting under current priorities system.
Figure B1) <proposed "Radial Targeting System">
|---11------12---------------------13--|
----|--------------------------10---|
------|-7----------8-9-----------|
---------|-------4--5-6-------|
------------|-----2--3-----|
---------------|---1----|
------------------|X|
Figure B2) <proposed "Radial Targeting System">
|---13-----12---------------------11--|
----|-------------------------10---|
------|-9----------8-7-----------|
---------|-------6--5-4-------|
------------|-----3--2-----|
---------------|---1----|
------------------|X|
or 5 cycle targets under what I'm proposing.
In figure B1 and B2 every target from first to desired target is a valid battle target. Unlike in figure A1 and A2 where you have to cycle through non battle targets to get to your desired target.
I'm asking for an option to be put in, not for this to be the standard targeting system. If you like the way it currently is stick with it. However if you don't like our current targeting solutions and woudl like to try something else why not this?
Last edited by ChiefCurrahee; 12-11-2011 at 10:39 AM.
Maybe after another six or seven pages of ASCII diagrams, people will understand!
WAR had similarly terrible tab-targeting logic and it was infuriating in that game and it's infuriating in this game.
ChiefCurrahee, in that kind of scenario, personally I'd be using some sort of AoE move that hit everything instead of worrying about some sort of move that uses awkward targeting, but that's just me.
May I suggest an alternative targeting system, though? Although it would still involve using the mouse, but it'd be a start...
Allow players to hold down left-click and drag a marquee around multiple monsters. A list similar to the party member list would show up, and players could use their mouse, function keys, etc. to select individual targets from only that marquee selection. I see it being just like dragging to select multiple icons on your computer's desktop, and then using Shift+Click or Ctrl+Click to make your selection more specific. Players could then use AoE moves on specific enemies more easily.
Just a random thought. I'm not really sure how you could make it easier for keyboard-only or controller setups... maybe have some sort of numeric interface that pops up next to each monster on-screen (next to their levels or something) and players could press a button combination (say, Shift+3, or L2+Triangle, etc.) to target the monster that has #3 next to it.
You got my vote in for that, I'm actually amazed the devs never thought of it. The current targeting system must be a Japan thing? Nothing wrong with that, but more choices is better.Click targeting isn't accruate during battle when you have 8+ mobs clumped together. Like during stronghold battles trying to line up "Doom Spike" to hit as many mobs as possible is a hassle
|----o------o----------------------o--|
----|--------------------------o---|
------|-o----------o-o-----------|
---------|-------o--Y-o-------|
------------|-----o--o-----|
---------------|---o----|
------------------|X|
try to target "Y" under current targeting priorities or with click targeting.
Figure A1) <current targeting system>
|----1------3--------------------13---|
----|--------------------------12---|
------|-2----------7-10-----------|
---------|-------4--8--11------|
------------|-----5--9-----|
---------------|---6----|
------------------|X|
Figure A2) <current tageting system>
|----13-----11---------------------1--|
----|--------------------------2---|
------|12----------8-5-----------|
---------|------10--6-3-------|
------------|-----9--4-----|
---------------|---7----|
------------------|X|
it would take either 8 or 6 cycle targeting under current priorities system.
Figure B1) <proposed "Radial Targeting System">
|---11------12---------------------13--|
----|--------------------------10---|
------|-7----------8-9-----------|
---------|-------4--5-6-------|
------------|-----2--3-----|
---------------|---1----|
------------------|X|
Figure B2) <proposed "Radial Targeting System">
|---13-----12---------------------11--|
----|-------------------------10---|
------|-9----------8-7-----------|
---------|-------6--5-4-------|
------------|-----3--2-----|
---------------|---1----|
------------------|X|
or 5 cycle targets under what I'm proposing.
In figure B1 and B2 every target from first to desired target is a valid battle target. Unlike in figure A1 and A2 where you have to cycle through non battle targets to get to your desired target.
I'm asking for an option to be put in, not for this to be the standard targeting system. If you like the way it currently is stick with it. However if you don't like our current targeting solutions and woudl like to try something else why not this?![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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