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  1. #11
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ApplePie View Post
    Do you use enemy only targeting? I never have this issue. Depending on your targeting mode, it puts priority on how you target. I never have an issue of targeting something extremely far from me. It always targets what is nearest to me. I just don't see your issue in the game. We had what you wanted at first, like I said, and it wasn't any better than what we currently had.

    I don't mind if you played since Alpha.

    I play with target style A with enemy only filter (left/right targets mobs up down targets PT members)

    This is how it currently works :


    ---|-O1--------------O5|---
    ----|----------O2------|----
    -----|----O3----------|-----
    ------|---------------|------
    --------|----O4----|--------
    ---------------X------------

    You are X and the camera is perfectly center behind you. Under our current targeting priorities if you cycle through the mobs left to right the fist mob to be selected will be mob: O1 followed by O3 > O4 > O2 > O5.

    if you cycle right to left it goes O5 > O2 > O4 > O3 > O1

    If you want to target the closest mob ( O4 ) you have to at least target two other mobs to get to it UNLESS you swing your camera so mob O4 is the left most or right most mob in your field of vision.

    THIS IS WHAT I PROPOSE:

    I would like an OPTION to have targeting to be Radial (closest to furthest ) from your field of view. if this were the case
    then mob O4 would be the first to be targeted.

    If you go from left to right it would go O4 > O3 > O2 > O1 > O5

    from right to left O4 > O3 > O2 > O5 > O4

    How often in game are you trying to target something further away then something close to you? Not often enough to have this current targeting system as the standard or at the very least the only option.

    The action is always in front of you 99.9% of the time the action is closer to your character than further away. Having a targeting system that reflects that only makes sense.

    maybe is should draw a picture.
    (0)
    Last edited by ChiefCurrahee; 12-05-2011 at 10:57 AM.