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  1. #1
    Player
    Griffster's Avatar
    Join Date
    Jun 2011
    Location
    Limsa
    Posts
    180
    Character
    Oremus Gladius
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I found that /assist "Player" is in the game
    (0)
    SE response - Please look forward to it!


  2. #2
    Player
    Riciendo's Avatar
    Join Date
    May 2012
    Posts
    43
    Character
    Kirrik Hadori
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    The fix for keyboard players is that you can actually set closest NPC/ enemy to an actual key through the targeting tab. You can also select engaged enemy, etc as well. With that specific tab, it takes away all my complaints to the targeting system.
    This still doesn't fix the game pad players though, and the limited button option will always be a problem as well. I'm sure you could easily make a macro to solve this, however.... Seeing as the commands are in the game.
    (0)

  3. #3
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    any info available on how target selection priority will work in ver 2.0?

    Will it stay the same as it is now? Will we have options to choose from? will SE release a new controller that allows us to use our brain waves to select on screen targets?
    (0)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    any info available on how target selection priority will work in ver 2.0?

    Will it stay the same as it is now? Will we have options to choose from? will SE release a new controller that allows us to use our brain waves to select on screen targets?
    From what's been shown in SS it looks like you'll be able to be more flexible with targeting options in the sense that you can easily make macros for it.

    Since they have things like T=Tank, A=Attack S=Support you can set a person to tank then all the macros you have set to target tank will target the tank rather than having to type in the persons name for said macros.
    (0)

  5. #5
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    This is going to be one of the things I will pester SE about in 2.0 beta if they don't fix it before that.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #6
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    If they don't fix targeting monsters and players properly in 2.0 I swear to the gods I will


    RAGE.
    (1)

  7. #7
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Just realized a couple of things that should be fixed as well:

    - friendly skills should have their subtarget filter set to "friendly" automatically
    - hostile skills should have their subtarget filter set to "enemy" automatically

    Can't count the times I read the "xxx can not be casted on a friendly target"
    ORLY?! Then why give me the option to select it as a target anyway?
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #8
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Soukyuu View Post
    Just realized a couple of things that should be fixed as well:

    - friendly skills should have their subtarget filter set to "friendly" automatically
    - hostile skills should have their subtarget filter set to "enemy" automatically

    Can't count the times I read the "xxx can not be casted on a friendly target"
    ORLY?! Then why give me the option to select it as a target anyway?
    Yea I've been having this problem lately when doing caravans and hamlet. Even though I have the target mode set to Enemy, I am able to target the NPCs in the caravan with my damage spells which makes it difficult to intercept the enemies if they spawn right on top of the caravan.

    The same thing happens in hamlets since there are NPCs everywhere there. The targeting modes work fine when you are trying to select a target the first time, but when using the sub-target, it doesn't work.

    As someone who plays with a controller, I find it's faster to target myself to access the action bar, and then choose a target with the subtarget. It slows you down when you have to back out of the action bar, select a new target, then click your spell again. This is especially annoying in caravan when half the time the mobs are dead before you can even target one. I find myself using blizzara more than anything simply because I don't need to target anything to use it.

    Please fix targeting modes so that they effect the subtarget as well.
    (2)
    Last edited by Zetsumei_Tsunarashi; 07-01-2012 at 11:02 PM.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    fix.........
    (0)

  10. #10
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Hey everyone!

    While we will not be able to do much more for the target system in the current version, I would like to go over some improvements planned for 2.0.

    When fighting multiple enemies, if you have ever found it difficult to target a monster you are not auto-attacking so you can execute an action on it; in version 2.0 we will be making it easier by allowing you to place the mouse over another target and execute actions on them. We will also add a similar system for gamepads and we are currently looking into the best way to implement this.

    Quote Originally Posted by Soukyuu View Post
    Just realized a couple of things that should be fixed as well:

    - friendly skills should have their subtarget filter set to "friendly" automatically
    - hostile skills should have their subtarget filter set to "enemy" automatically

    Can't count the times I read the "xxx can not be casted on a friendly target"
    ORLY?! Then why give me the option to select it as a target anyway?
    We will be making it so when you select an action to execute, irrelevant things are not targeted (ex: you will not target gathering points when selecting a magic spell) and it will be instantly executed for things that you do not need to press/confirm twice.

    As mentioned in previous interviews, we will be totally revamping the gamepad controls in version 2.0, as well as preparing optimized UI and control methods for both gamepads and mouse/keyboard.

    The current focus right now is on tuning and optimizing the mouse and keyboard controls to make it feel like modern day MMOs. We will definitely be looking forward to the feedback we receive once everyone tries out the new control functions during the upcoming beta test!
    (51)
    Okipuit - Community Team

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