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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    Square - Need to add more incentive PvP. - Make PvP great again!

    Everyone knows that since the release of patch 3.3 with the introduction of Shatter that PvP participation for both Front lines and the Feast has pretty much gone down the drain.

    Queue times are now horrid across many data centers for both, and there is a general lack of interest for the modes outside of the PvP community.
    To rectify this, Square has tried to liven PvP up with their Culling Time events, which for the most part, have been unsuccessful. They've live streamed themselves trying to play PvP on both the Feast and Shatter, only to sit in queue for 45 minutes and embarrass themselves as they fail to even play the game. How can it not be obvious that something is very clearly wrong when the community reps are boredly sitting in a queue during their own live stream and unable to play the game?
    You need to change the direction of several things for both large and small scale PvP if you hope to revive it. This is a PvE game, and for some reason you think by introducing tiny rewards to PvP people will play it. It doesn't make any sense.

    Frontlines:
    Add more rewards. What do people currently get from Shatter? A re-dyed version of the ADS mount that plenty people already have? Oh, and maybe a title. With Seize, you introduced new PvP-rank exclusive gear, new titles and achievements, and a sick new gear outfit that wasn't impossible to obtain. In a game that is sharply PvE focused, a single mount that takes roughly ~300 games to obtain is not enough incentive for people to PvP, especially if they hate the mode. Which brings me to...
    Liven up the old modes. Let's be honest. People fucking hate Shatter, and for good reason. It's a Frontline "PvP" mode that almost seems to punish you more for PvPing and less for PvEing. You didn't learn from your mistakes with Slaughter. People don't want to chase drones/crystals down for points, they want to fight each other. You have three (I'd argue two) perfectly good modes that people arguably liked far more than Shatter, and for some reason, you keep them in the dust rather than adding anything new to them. Create a roulette, shove all the modes in there, and have people play them at random. This way people can enjoy the old modes as well as the new ones. Yay.

    Remove GC restrictions. I don't need to explain this one. Even if you're just sticking people on a GC that they don't belong to, people don't care at this point.
    For the Feast:

    Same as above: slightly more rewards. Keep the top-tier rewards for the top-tier players, but offer something for people mid-core and up, so this way new PvPers actually feel like they're getting something if they PvP. Otherwise they just get a miserable waiting experience and no rewards at the end of a season. It's silly.
    Give more stuff to healers to incentivize them to queue. Only a masochist would queue as a healer for Feast (I'm one of them!) You get absolutely fuck all for doing it, and it's (arguably) the worst experience out of all them. Feast is often lacking healers which massacres the queues.
    Other possible ideas.

    Merge Aether and Primal. This one is hilariously far-fetched, but it would certainly do much to liven the queues, although this comes with numerous downsides.
    Make PvP rank and Wolf Marks more useful. PvP rank serves little purpose besides more AP (which IS helpful), and Wolf Marks is by far one of the most useless currencies in the game. After you get your PvP gear, your only options left are...music scrolls? Other worthless items? What normal person would want to PvP if the reward after a certain amount of time is just a pat on the back?

    These are just some ideas, though, and they've been said numerous times before. I just wanted to reiterate them in one proper thread. Something, overall, needs to change with PvP, and making occasional "Culling Time" events isn't it.

    Posting for: https://www.reddit.com/r/ffxiv/comme...n8&sh=6952f54f
    (13)

  2. #2
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Something needs to be done. The queue times for PvP have always slowed down drastically not even a few weeks after their release.

    GC restrictions needed to be removed a long time ago and more incentive definitely needs to be added. Gear and mounts which are barely obtainable isn't enough for most people and this affects those who want to just enjoy PvP.
    (2)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by AzraelX View Post
    What normal person would want to PvP if the reward after a certain amount of time is just a pat on the back?
    http://www.loltimeplayed.com/timepla...ummoner=shenzi
    I would!

    If it was fun.
    (1)

  4. #4
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Lets face it the PvP is horrid and doesn't play well and the extra abilites do nothing to help with ability bloat.

    You could offer me Bahamut as a mount and I still wouldn't do it and I'm a guy who generally enjoys PvP.

    I gave it a fair shot but it failed.
    (4)
    Last edited by Underdog2204; 08-10-2016 at 05:12 AM.

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    None of the new PvP gears look as good as the i100-110 animal-themed gears. The weapons are also not glowing after i110. Plus, they removed the PvP rank requirement to equip them, making it less unique.

    The next PvP sets should really look good, and the weapons need glowing effects.
    (3)

  6. #6
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I'm with Underdog. I just plain don't like PvP. You could offer the most epic mount of all time as a reward and I still wouldn't do it. Just not my thing.
    (1)

  7. #7
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Underdog2204 View Post
    Nothing is "wrong" if the community just doesn't want to do it though choice... Lets face it the PvP is horrid and doesn't play well.

    You could offer me Bahamut as a mount and I still wouldn't do it and I'm a guy who generally enjoys PvP.

    I gave it a fair shot but it failed.
    Totally understand if you completely don't want to do it but incentive would make some players PvP even if they didn't want to. I dislike PotD but I still do it because I want the weapon. It bores me to death though.

    I'm not saying incentive should be the sole thing SE need to work on, they also need to address why people don't want to PvP.
    (5)

  8. #8
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Underdog2204 View Post
    Lets face it the PvP is horrid and doesn't play well and the extra abilites do nothing to help with ability bloat.

    You could offer me Bahamut as a mount and I still wouldn't do it and I'm a guy who generally enjoys PvP.

    I gave it a fair shot but it failed.
    Sorry but i dissagree, as a PvP player in many other MMOs, FFXIV isn`t as terrible as people makes it to be. Yes, is not blade and soul levels of good, but it isn`t "unplayable" or "subpar". It needs fixes and more incentives, and please, less grind. One really factor playing against it from the start i belive is the grind involed on it, wolf mark grinds, experience grinds, GC grinds (if you change GC basically you lose all your pvp skills... lol?).

    If pvp were less grindy, more rewarding and had some tweaks arround, it would be pretty lively. But tbh, not even the dev team knows how to deal with it. Yoshida himself said, GC restrictions were in place to prevent the "moral degradation" of the playerbase, as in, "im not giving them what they want or they will become spoiled". So there is that too..
    (7)

  9. #9
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    Yoshida himself said, GC restrictions were in place to prevent the "moral degradation" of the playerbase, as in, "im not giving them what they want or they will become spoiled".
    Well you know how it is most of the time. Give players an inch and they will take a mile. Not ALL players, but a lot of them.
    (1)

  10. #10
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    Sorry but i dissagree, as a PvP player in many other MMOs, FFXIV isn`t as terrible as people makes it to be. Yes, is not blade and soul levels of good, but it isn`t "unplayable" or "subpar". It needs fixes and more incentives, and please, less grind. One really factor playing against it from the start i belive is the grind involed on it, wolf mark grinds, experience grinds, GC grinds (if you change GC basically you lose all your pvp skills... lol?).

    If pvp were less grindy, more rewarding and had some tweaks arround, it would be pretty lively. But tbh, not even the dev team knows how to deal with it. Yoshida himself said, GC restrictions were in place to prevent the "moral degradation" of the playerbase, as in, "im not giving them what they want or they will become spoiled". So there is that too..
    It is certainly close to unplayable if using a controller.

    You tried targeting someone on frontlines with one? Next to impossible.

    It isn't more grindy than most mmo's it offers tokens for winning (and losing) and you trade those in for specific PvP gear. I don't see anything that singles this out as especially grindy. I've PvPed in Aion... Now that was grind heavy but the combat was actually fun so I did it.

    Quote Originally Posted by WinterLuna View Post
    Totally understand if you completely don't want to do it but incentive would make some players PvP even if they didn't want to. I dislike PotD but I still do it because I want the weapon. It bores me to death though.

    I'm not saying incentive should be the sole thing SE need to work on, they also need to address why people don't want to PvP.
    Wouldn't do anything to help, it would increase the amount of players momentarily just like Fronlines did but then it will die again.

    It's a temorary fix not a solution by any means.
    (0)
    Last edited by Underdog2204; 08-10-2016 at 06:04 AM.

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