Quote Originally Posted by Mraj View Post
iLVL only goes so far.
As do all progression systems. The issue is that if you make it so that nobody who only plays "one" job ever ends progressing, playing multiple jobs at "endgame level" becomes impossible, undermining the entire purpose of the armory system. It's a bugger even right now with progression stops after like 11-13 weeks. And no, removing caps would not solve that issue, removing caps would only speed up the process.

The best you can do to alleviate this is a "global" progression system that's not tied to your job - kinda what Borderlands 2 does with its badass ranks. But that aside, I don't see many compatible options.