Quote Originally Posted by Kosmos992k View Post
The game already has this. You can level your character to 60 and cap. but you can still progress because of the second leveling system - ilvl.

Increasing ilvl increases your attributes via the gear itself. So you progress your character overall first by leveling the job and second by leveling the gear. Each new patch advances things further.

Going back to ARR when the game landed you could get to level 50 and ilvl 90, by the end of the patch series itwas ilvl 130/135 if I remember correctly. Doesn't this really accomplish the thing you are after without adding to the skill bloat?
The game has progression, no one is disputing this. But there is very much an end to progression for weeks / months at a time, like during catch up patches. There is also the OP's argument that there is no incentive to run most, if any content, after one is at max iLVL.

Example: I have my relic, I have all i240 gear ( tome-based ), and I don't want to raid. And no, I don't want to level every single class up to 60...and gear them....and then level my crafters and gear them...

What if, after I'm fully geared, I can still run any sort of content and still "progress" on my main class ( up to a point ). Why not have that? It wouldn't be skill bloat either. It'd simply be a small bit of text and an overlay over the exp bar / skill bar ( if we went about it that way ).

iLVL only goes so far.