There is nothing broken about a free market.
There is nothing broken about a free market.
The market board is fine, the TC just doesn't like the free market rules of supply and demand. Anything you do to prop up prices will inflate the game economy and we'll back to square one within weeks.
Its great the way it is because prices usually get refreshed every patch, I bet a loadof the GC seal items are going cheap at the moment due to all the fates, buy it up and sell it next patch.
If undercutting is an issue for you, put less gil into what your selling so you have a huge profit margin and you may be willing to go lower than others.
One of the reasons people undercut is market flooding. When the same retainer lists 10 stacks of something highly profitable but only sells once every couple of days it seems quite obvious that the next person to come along Is going to list all there stacks at a lower price than those 10. Then you end up with 20 stacks of something that sells once every 2 or 3 days. Gonna take months for them all to be sold. And this is what drives down prices.
I use the history a lot when listing my stuff. Especially with material. Some of those can sell 15 or 20 times a day so I will usually put mine at the higher end of the market. There's days where I've sold a piece of material for 100k more than a friend who sold his only an hour earlier.
When it comes to crafting I tend to make several different things with decent profit rather than 10 of 1 thing that sells for a huge profit. As a result I don't get much trouble from undercutters
The only change to the market system I'd like to see is something that was in 1.23. The ability to specify quantity of goods. When I need 6 dhalmel leathers for example and the smallest stack on the market boards is 50. In 1.23 players had ano option to sell part stacks when they listed. So a guy like me could buy 6 items from that stack of 50.
The way it is now. Discourages selling a lot of the time. As people who would buy something just go to gather or farm it instead because they can't buy the amount they need without having tons of excess. Which reduces the circulation of money.
Last edited by Dzian; 08-07-2016 at 06:56 PM.
This is a huge thing. I can't stand when I look up an item, and all I can find are stacks of 99, and I need like 3. I don't want to buy 99 at 1k each (or more), but I'd happily buy 4 or 5 instead. I always list mine in stacks of 5-25.The only change to the market system I'd like to see is something that was in 1.23. The ability to specify quantity of goods. When I need 6 dhalmel leathers for example and the smallest stack on the market boards is 50. In 1.23 players had ano option to sell part stacks when they listed. So a guy like me could buy 6 items from that stack of 50.
Ditto, and most of the time, the people selling in stupid high stacks are usually the ones trying to hold a monopoly so that you can't get it at a lower quantity.
THIS! I've actually monopolized (or very nearly) a few products by selling in reasonable stacks. I almost never have to change my prices because people are looking at net cost most of the time, not price-per-item. I think it's polite to keep things at a level where potential buyers can assume what their mats are going to cost. If someone tries to undercut me, I take all my stuff down, let the supply dry up and check back in a couple of days. It pays to make things easy on the buyer.
"Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"
Yea I like XI's AH system better.
Never really understood the point of undercutting, myself. Surely just hurts their own profits in the long run.
Personally, I think the worst are those that list items at (or, strangely, below) NPC buy-back prices.
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