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Thread: Crafting Grind

  1. #21
    Player
    Ethir's Avatar
    Join Date
    Oct 2011
    Posts
    42
    Character
    Ethir Ohtar
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    @Bluetaro: 1st; yes, because it is called a MMORPG; a role playing game online; where you create your own story; i did not say that you have to research about lore or know about it ? i told you to read the quests; talk to NPC around. Their stories has tie connection; quite a rare thing compare to other MMORPG - lineage 2 none of the quest or story link - I guess you dont play RPG much. Anyway; my point is you try to become 50 then going around helping your friends, it's cool with me. But you're wasting more than 10$ a month in a wonderland but doing nothing, It's like buying a 51 inch HD TV and you watch a 480p movie on it just because the 1080p film shops is further than the 480p shop.
    @Kelvana: Oh, i know how to play my role pretty well - i have a long time playing tank and shield classes - the problem is in a party for exp - not quest or boss - you dont need roles; fast killing is the main point as you have said before. And this strain me out, cause my way of playing is enjoy the world; that's type of playing is enjoy the exp. I also have a full time job, so i dont think there is any problem with this; i dont intend to be 50 in 1 or 2 month; i take thing slow, divide the task, read the story of each characters. Why rush ? it does not have a deadline, you dont have to compete with others.
    @Physic: Not so sure; when i did mine; same leves if get high quality i have extra exp reward; if not sometime there is no exp rewarded. And about elements; this is why i play 4 classes at the same time; i can alway gathering elements for my GSM; and seriously those shards are extremely easy to get; those people are so greedy that they selling at high price - as i said 90% materials and items are over price -. If you sold 100 fire shards to NPC you only get 800 gil, so why sell it to NPC; use them to make items. I've never bought any shards.

    @All: What i disagree here; is increasing exp or any type of changing that allow player to leveling fast. If they intend to make it more enjoyable ? sure go ahead. For example:
    1-As i said production party help increasing the quality of product, of course they have to be the same class.
    2-Request crafting system
    3-If i consider some people dont have time ? i would suggest an auto crafting system like "hasty hand" ; depend completely on chance, low exp reward - even lower compare to if you craft normally with low quality how about 1/3 - and HQ exp reward. This I hope will keep thing balance.
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I would be fine if they added in recipes specifically for grinding. I'm kind of stuck on what to do for my R46 weaver at the moment. Sure there are leves, but they are not infinite. I could grind on woolen artisan hats but the amount of karakul fleece I would need to farm is just...I dont even want to think about it @_@
    (0)

  3. #23
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    I would be fine if they added in recipes specifically for grinding. I'm kind of stuck on what to do for my R46 weaver at the moment. Sure there are leves, but they are not infinite. I could grind on woolen artisan hats but the amount of karakul fleece I would need to farm is just...I dont even want to think about it @_@
    imo leves and sidequests turned in are the only ways to level 45+ unless you happen to have a good low cost recipe at 50, but most crafts do not.
    (1)

  4. #24
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ethir View Post
    @Bluetaro: 1st; yes, because it is called a MMORPG; a role playing game online; where you create your own story; i did not say that you have to research about lore or know about it ? i told you to read the quests; talk to NPC around. Their stories has tie connection; quite a rare thing compare to other MMORPG - lineage 2 none of the quest or story link - I guess you dont play RPG much. Anyway; my point is you try to become 50 then going around helping your friends, it's cool with me. But you're wasting more than 10$ a month in a wonderland but doing nothing, It's like buying a 51 inch HD TV and you watch a 480p movie on it just because the 1080p film shops is further than the 480p shop.
    @Kelvana: Oh, i know how to play my role pretty well - i have a long time playing tank and shield classes - the problem is in a party for exp - not quest or boss - you dont need roles; fast killing is the main point as you have said before. And this strain me out, cause my way of playing is enjoy the world; that's type of playing is enjoy the exp. I also have a full time job, so i dont think there is any problem with this; i dont intend to be 50 in 1 or 2 month; i take thing slow, divide the task, read the story of each characters. Why rush ? it does not have a deadline, you dont have to compete with others.
    @Physic: Not so sure; when i did mine; same leves if get high quality i have extra exp reward; if not sometime there is no exp rewarded. And about elements; this is why i play 4 classes at the same time; i can alway gathering elements for my GSM; and seriously those shards are extremely easy to get; those people are so greedy that they selling at high price - as i said 90% materials and items are over price -. If you sold 100 fire shards to NPC you only get 800 gil, so why sell it to NPC; use them to make items. I've never bought any shards.

    @All: What i disagree here; is increasing exp or any type of changing that allow player to leveling fast. If they intend to make it more enjoyable ? sure go ahead. For example:
    1-As i said production party help increasing the quality of product, of course they have to be the same class.
    2-Request crafting system
    3-If i consider some people dont have time ? i would suggest an auto crafting system like "hasty hand" ; depend completely on chance, low exp reward - even lower compare to if you craft normally with low quality how about 1/3 - and HQ exp reward. This I hope will keep thing balance.

    you can sell it to other players for 100-200 gil (shards) they sell fairly fast, especially if they are cheap. And yeah if you farm everything, then you dont need to pay for anything, but eventually thats a lot of farming, high level when you need 160 synths tnl, usuallly the things you get exp will require 15-20 shards from just farming, you will tend to run out. However if you are slowly leveling, you can get by with leves, and the shards you get in battle/gathering/doing leves, but that would take someone like months to level
    (0)

  5. #25
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    one thing you can try is watching tv while you spam the enter, its the only way i can do it. Also, I dont know if you lvl and DOL, but i find btn and min to be much more bearable although I know they wont reap the same type of rewards you may be looking for. If your just looking to make gil though, try DOL.
    (1)

  6. #26
    Player
    Ethir's Avatar
    Join Date
    Oct 2011
    Posts
    42
    Character
    Ethir Ohtar
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Physic View Post
    you can sell it to other players for 100-200 gil (shards) they sell fairly fast, especially if they are cheap. And yeah if you farm everything, then you dont need to pay for anything, but eventually thats a lot of farming, high level when you need 160 synths tnl, usuallly the things you get exp will require 15-20 shards from just farming, you will tend to run out. However if you are slowly leveling, you can get by with leves, and the shards you get in battle/gathering/doing leves, but that would take someone like months to level
    And that is the purpose of MMORPG; take your time: you intend to play this game for 1-2 years, not just a few months; what the point to be level 50 first ? i guess you guys focus on 1 class reaching 50 then to another class ? Anyway; the shards are not suppose to cost even to 100gil each; they drop like leaves. The problem is those high level; dont pay attention to price much since you could easily spamming high pay leves; 200 per shards mean nothing if you can easily earn 10k gil per leves. Some of you not even checking the price at the NPC; this lead to over price in FF14.
    (0)

  7. #27
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ethir View Post
    And that is the purpose of MMORPG; take your time: you intend to play this game for 1-2 years, not just a few months; what the point to be level 50 first ? i guess you guys focus on 1 class reaching 50 then to another class ? Anyway; the shards are not suppose to cost even to 100gil each; they drop like leaves. The problem is those high level; dont pay attention to price much since you could easily spamming high pay leves; 200 per shards mean nothing if you can easily earn 10k gil per leves. Some of you not even checking the price at the NPC; this lead to over price in FF14.
    that may be your purpose, but most people have different takes on it. I play primarily for the adventure and the progression, that doesnt mean i want to be one level for a long time, or that i want to spend that time doing something fairly boring. The fact that crafting is as easy as spamming enter offends my humanity, why am i no better than a turbo button? who wants to simulate a turbo button for thousands of synths.

    Also, you have to look at how long a crafter stays at one level versus the people he is selling to, if crafter spends 4x longer at a certain level than a battle class, he will always be overproducing goods, and probably producing goods people have no need for.

    I understand you want to take your time, but who wants to spend it being bored? and why are you spending such a larger amount of time than a battle or DoL class (from 1-38 on dol, after that it gets pretty slow)?

    at the very least id make it more entertaining.

    Id probably add quality chains, and more bonus exp per synth for quality,
    -bonus exp for quality = 10% for over 100 30 for over 200, 50 for 300+ (over base quality, so wont include HQ materials starting quality)
    -Quality chains, continue as long as you go over 100 quality, giving a bonus 20% exp as long as the chain is alive.

    Id make group exp company leves where in that party,
    -your bonuses effect every one in the party, and can stack between each other (multiple makers muse for example as long as they were from different sources)
    -youd be graded on your speed and quality achieved.

    Id also add some more visual cues
    -risk needs to be measured by more than sparking, because risk is effecting you even when it isnt sparking
    -make elemental instability look like mini primals or elementals trying to break your item,
    -more direct feedback for what abilities do, success chance +20% in corner when you use makers muse for example.
    -and make it obvious whether mcraft or craft is the key stat for a craft, could have differing animations for when you are using mcrafting or crafting.

    Id add a recipe book that tracks every item you ve made
    -you d get bonus exp the first time you made any thing, and the first time you HQ it,
    -you could also get bonus exp for completing every craft in a teir, say all the things a blacksmith can craft from 11-20 gives an sp bonus


    some recipes that you have to obtain via quests.
    quests would be more complex, and involve,
    -doing tough synths, some with certain tendencies, (like one that tends to go unstable with fire)
    -speed competitions, do X synths in X time, or before npc competitor does it,
    -quality competitions, get X quality on items
    -and some that are just lore/adventure related, (journey to X to learn the secret of kobold iron production)




    .

    I feel these things would solve the boringness of crafting, the loneliness, and the monotonousness, as well as speed up the curve a bit, and promote crafting everything you can at least once, and trying to get hq.

    just the changing of having HQ effect sp gains would make the minigame that much more complex, and entertaining.
    (3)
    Last edited by Physic; 11-08-2011 at 03:11 AM.

  8. #28
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    Join Date
    Mar 2011
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    Gridania
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    why am i no better than a turbo button? who wants to simulate a turbo button for thousands of synths.
    Silly, you dont have to simulate it, they have allowed it in the controller configuration now
    (0)

  9. #29
    Player
    Ethir's Avatar
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    Oct 2011
    Posts
    42
    Character
    Ethir Ohtar
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    Well you have to play it smart; in my case all exp from side quest or main quest is for hand; i also submit guild task; this allow my hand class level up quite fast the same as war class. Here is the problem; the main way of level and income in this game suppose to be leves, however due to people tendency - grinding - result in the unbalance of training times. And due to your complains about repairing rate resulting this situation. I believe the 1st idea was quite balance; item can be broken in repairing forcing people to get new equipment and allow a flow in market. But since people always complaining want thing to be easy, there is no way to satisfy them at all. I mean how can 1 satisfy over hundred thousands ?

    p/s: the ideas are quite interesting though.
    (0)

  10. #30
    Player
    tymora's Avatar
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    Mar 2011
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    For now, at least until something better comes along, give us at least 4 leves per level group per craft.
    (0)

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