Quote Originally Posted by Ethir View Post
Not entirely true; if you pay attention to the syn process; as long as you acquire 1 quality it's consider a success or at least not fail; the skill Epiphany would increase your success chance if you think it like that; you could use rapid syn in case you're no way to complete - using epiphany in rapid syn -

Quality effect the reward you get in leves; there are 5 tries; try to make quality of those items higher and you will see the evaluation for you work also increase; hence your reward increase also + it increase the exp you earn after finish it. Well you guys may not pay attention to it; but a GSM alway have to increase quality even at those grade 1 or 2 items; cause there are limit for accessory; a +2 or 3 grade 2 would provide you the same amount of def as grade 3 but less slot needed.

Well i agree if that you mean bearable ; yes it would be more fun; but to increase exp reward in leves higher would be unbalance.

Just spamming wont get you anywhere; i wonder why they put in these abilities and difference syn options when no one pay attention how to use them >.< .
qualitiy effects the money, and items you get, not the xp reward i tested this myself, unless i didnt get a high enough quality, i had a rating of over 100, to be honest though, the only way you will get over 100 on a leve, is if it is substantially lower than your level. in which case, the actual synth gives you virtually no exp, you are better off accepting a higher difficulty leve.

the cap is now 750+(seemingly random amount from say 3-20) exp for a synth 10 levels higher than you, in general it is fairly difficult and you wont succeed enough of the time to make it worth the effort, though some recipes are easier for whatever reason. it also take longer with fails succeeds and having to use a number of skills.

the current formula is 250 exp for something your level and 50 for each additional level over you, the variance is like 3-20 more than that. quality has no effect anymore, if it once did.

far as material costs, uhh i dont think you are counting the crystal shards, even a cheap shard is 100 gil, so if a recipe uses 3 iron ore and 4 shards, and you payed 300 an ore (really cheap) the cost is 900+400, if the npc aint paying 1300 gil you are taking a loss. Even if you gathered all the materials, the fact is you could have sold them, so you are still taking a loss. Which is not to say you cant profit in crafting, at some levels, with some recipies, if the market it right, but it is definately not the norm, and usually wont last you forever.

and when you get to like 40 man your talking about like 160 crafts, who is going to need 160 of anything? as it is right now, npc is the only answer.

and it has gotten easier and easier, now its literally to the point you can spam one button and get a 500 exp craft 8/10 times, doing that for 1.5 minutes a synth for 150+ synths is incredibly boring, it needs a redesign