Quote Originally Posted by Ethir View Post
Well; i disagree with you.
1- The experience for making 1 item is much higher than go and kill 1 monster + the money you gain from selling it back to shops or selling to players. These are adv of disciple of hand
2- In leves; the same as above, making 5 items in 1 leves gain around 1k to 2k experience point could be more from your level so it's nearly equal the reward from finishing a leves in combat. Plus if you pay attention a bit on quality you gain extra exp and gold. While in leves combat; exp from killing monsters there is very low; unless you using guardian boot.
3- And care to tell me what camp is dangerous around your level ? specially when you have your chocobo already.
4- Finally did you try the "Company issue engineering manual" ? it double your exp from making items; and it's last for like 2 hours; so as long as you did company activities you alway have 2x experience for Hand or Land disciple.

I dont know why you want it to be more easier. Though i prefer if there is some change about quality result; i mean it's really hard to make a high quality item even that item is lower level than yours.
quailty doesnt effect exp gains at the end.

Level does in fact effect exp gained at the end. higher level you ll get more exp from turning in a leve than doing it.

engineering manual gives you 1.5 times the exp. its max duration is 3 hours, or 12-14k exp most likely you will hit the max duration first.
problem is there arent that many good ways to get 200 seals that are renewable. the only i know of are supply provision and grand company leves, but none of these give a large number.

as far as selling to players, if you dont trash your items, you will most likely flood the market, selling to npcs is ALWAYS a loss, its what most crafters do, but it is still always a loss.

i think overall the op has the right ideas about what needs to be done for crafting