Hello, long time reader, first time poster here.
In regards to the crafting system, specifically the leveling system in this game:
Leveling a disciple of the hand is an incredibly arduous task all of the following reasons
Keep in mind my highest craft is only level 27, so I can only imagine how much the following is exacerbated in the 40's when experience per level reaches 100,000 exp.
1. The grind and time taken per level is extremely long, especially compared to combat classes.
2. The crafting system is slow, and is not engaging.
3. Leves do not reward experience to justify delivery of the remote locations.
I do not have a problem if a class takes a long time to level, it's an MMO after all. However The fact that crafting classes take a long time to level is made exponentially worse by the fact that crafting is not engaging or fun when you have to craft tens or hundreds of times consecutively (in other words to level up).
I illustrate these points with the following scenario which I have personally found myself resorting to:
I will either gather materials for many crafting attempts of the same simple recipe and then just sit down and craft the same item dozens of times; or I repeat the same 2-3 leves (there is not much of a selection at my level at least).
In either case the only way I can do this for the hour or two required to get a level or two is if I watch a movie and spam the confirm button on my controller. If I am doing leves, I pause the movie to make deliveries if anima allow, or cancel the leves if not, and then collect more leves
The above is neither fun nor engaging, and I don't feel that I am playing a game.
I propose the following, in addition to asking my fellow players what you all think can be done in order to make crafting either quicker to level, or more engaging(fun) while leveling. I am not asking for easy quick levels, just please make it bearable
1. Make experience rewarded for turning in leves, much much greater than it currently is, in order to make the trips to some of these dangerous camps ( or the expenditure of anima multiple times ) worth it.
2. Make crafting optionally instant (like hasty hand) with a balanced rate of success and no experience penalty. Make manual crafting the way to get HQ results, and instant crafting the way to level.
3. Make a new crafting system that is more fun and engaging, for example similiar to a minigame, or to the disciple of the land jobs systems (which i find a lot more fun). and then balance the experience gained with extra time required.
Please rate this post up if you agree with me that something needs to change with DoH class leveling! you don't need to necessarily agree with my suggestions, but rate this up anyway, and post your own suggestions and feedback!