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  1. #6
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Ok let me ask what you mean by the three conditions. Sorry If I seem dense, it's late and I'm tired.

    Quote Originally Posted by Shurrikhan
    1. There must be reasonable excuse and impetus for the system's addition. Otherwise, it feels like an admitted mistake, rather than added content (in the way of systemic gameplay). This can be a theme for a new expansion, for instance, or a new (rather than a retake in) announced gameplay direction, etc.

    2. If a system that would adjust gameplay is to be used universally, then the changes to universal gameplay to support it must in themselves feel beneficial and progressive.

    3. If the system is to be used tactically (in the sense of choosing to save opportunities for greater opportunities), it will need a limiter; this can be through windows, a resource, limited triggering events, conflict with general rotations, or whatever else.
    This game made it's turn around by admitting mistakes. I am not saying not having a skillchain system is a mistake. But if it could be done right, I think it would draw in more FF fans who are used to synergistic party play, that's basically 90% of Final Fantasies.

    What kind of beneficial existing game traits could be changed to feel progressive?

    Yes that resource is why I have the option for the Proficiency awards, it's the resource builder. And the limited trigger event is the Enchained System. I'd prefer it not to need to rely on the Enchained system but Idk how it could be done real time and not mess up the current personal rotation meta.
    (0)
    Last edited by Sandpark; 08-05-2016 at 03:17 PM.