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  1. #1
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Grimgrum View Post
    On a sorta related topic, does anyone else feel like it's a somewhat missed opportunity for ROG/NIN to not have some sort of PotD-only anti-trap or trap detection skill? It doesn't have to be total trap negation or anything big, just have something as a nod as to one major reason why Thief-type classes originally existed to begin with in video games and tabletop RPGs.

    You'd think a class/job whose story fluff and theme revolves around lurking in the shadows for infiltration and subterfuge would know a thing or two about not setting off exploding alarms every two seconds or whatever.
    why? whe already have that. With the orbs and accessible to anyone.

    Nope no need to. NIN/ROG arent anymore special than any other class.

    Walk carefully, avoid red marks on the floor (most dont pay attention and explode on those when they are highly visible) and otherwise deal with that...just play carefully is all is required
    (0)

  2. #2
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Had an hilarious run yesterday with a DRK/MNK/BRD/BLM team, in which the tank kept getting poxed, and obviously no item to dispel it. His pox started floor 41 and actually wore off on the 48th floor. It was hilarious, seeing peoples getting poxed one after the others. We were wondering who was next! xD
    Had to go through stupid floor combo too, like gloom + no item (nothing to dispel ever), or no Abilities (so I couldn't transpose to recover mana lol), all while half the party was poxed.

    I never healed that much as BLM, LOL. Seriously, the randomness is what makes it fun. No two runs are the same.
    Oh and we still won this, with a DF party, so it's not THAT hard.
    (1)