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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Natashio View Post
    It is what it is... Either you get some or you don't. It's what brings in the challenge.
    Challenge would require quick action or reflexes to deal with a situation. Random BS is just that.

    Visual cues to warn players of mimics (like dark souls does it with the chains) and traps would be nice because then it's up to reaction time rather than just being well one second and being dead the next.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Duelle View Post
    Challenge would require quick action or reflexes to deal with a situation. Random BS is just that.

    Visual cues to warn players of mimics (like dark souls does it with the chains) and traps would be nice because then it's up to reaction time rather than just being well one second and being dead the next.
    I've never just straight up died in PoTD, sans one time when I didn't know that slimes exploded if they lived for too long. Everything that is a one shot is easily counterable by smart play-always expect the worst, don't move more than necessary when fighting something, pull things with a ranged attack whenever possible, stay topped off, etc.
    (3)

  3. #3
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Duelle View Post
    Challenge would require quick action or reflexes to deal with a situation. Random BS is just that.

    Visual cues to warn players of mimics (like dark souls does it with the chains) and traps would be nice because then it's up to reaction time rather than just being well one second and being dead the next.
    Yeah, I'm not even complaining about the "difficulty". This isn't hard. This is trolling. See a silver chest? Expect an upgrade? No. Have an explosion. On every floor. Or a mimic. On every floor. Let's do it while someone's fighting, and someone just stepped over a lure trap. The fake silver chests seem to have increased in frequency lately, but maybe it's just the RNG gods frowning upon me.
    (2)

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Challenge would require quick action or reflexes to deal with a situation. Random BS is just that.

    Visual cues to warn players of mimics (like dark souls does it with the chains) and traps would be nice because then it's up to reaction time rather than just being well one second and being dead the next.
    This man speaks the truth.
    (0)