I do think this would help, it would be the midcore content level that I have seen many people ask for.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
Isn't ^that the logic that brought us to where we are now?
Would you rather they add some sort of achievement reward: titles and/or trophy items for Minimum iLevel Sync clears of EX trials, COIL, SVG ALEX? Instead of achievement maybe a second weekly lockout on loot?
I don't think so. I said regional influence, not regional control. Easily could fit in the lore. Now that Ishgard has opened it's gates to city-states, the GCs want to re-establish trade and commerce with Ishgard territories. They ask for the WoLs help in accomplishing this by asking from them to complete task for the Ishgardians in the respective zones.
There's 3 City States but the WoL is only enlisted in one, meaning competition between players.
Last edited by Xenosan; 08-09-2016 at 04:18 AM.
And what does Istaru do in the 12-18 months after gear acquisition "with" said gear?
Play Overwatch...? Or do random roulettes for the lulz because he just loves doing the dungeons for the 247th time again?
Well it isn't Istaru's job to make long lasting content.
That would be on the shoulders of Square Enix who are more than capable of creating things like that. Just because everything is short and easy doesn't mean everything has to be.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Well... yeah, he's pretty much wrong. As was mentioned, not having the l33test equipment did not exclude you from anything in FFXI. Therefore, it's silly to assume that folks waxing nostalgic about FFXI itemization are looking for an excuse to exclude people.
Now wanting a 1 for 1 copy here in XIV. But I wouldn't mind somethings carrying over. But yeah, no ilvl there, only time you got excluded from stuff was hardest of the hardcore endgame or if you were an assh-hat.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
I just want good loot from my raids that's all.
:|
Pray tell, if people constantly measure the longevity of a piece of content by its relevancy to progression (by labeling content with inferior gear obsolete), what kind of content can possibly be "lasting" for a progression capped player?
I'm not surprised you don't name any content, because there IS no content that can fulfill those criteria. Don't be surprised if SE doesn't manage to please that, it's not possible.
Before Abyssea (and sort of during), gear really wasn't as important as people made it out to be. We could gear up with stuff you buy from the AH, and some stuff which was bought was still extremely useful in endgame content for many years (e.g. elemental staves). Part of the reason on that though was because of the lack of much gear with special and secondary stats. Ahh the days when whiffing and resistances was part of endgame because of there only being a handful of accuracy boosting gear/items lol.
So yeah, I agree, the guy is pretty much wrong on the matter. Relics were the end-all weapons of the game for a period, but they were NEVER necessary to complete content and rarely seen as a requirement among groups. Today is a different matter, since it absolutely is a practically mandatory thing to have an REM weapon (especially shield if PLD), but I'd wager practically no one here plays XI anyway now. Especially because if anyone did use that as a means to point out something bad here, it'd have to be said that you can solo your way to it now, or if you're rich enough, buy your way for most of a relic or empy.
Technically ilvl has always existed there, if the current model is anything to take away from how the old worked. There were clearly better stat equips of the same level, back then. Hell, the most obvious being the HQ equips. We were just never given the visual representation of it.
Last edited by Welsper59; 08-09-2016 at 04:28 AM.
The very game being discussed here did for a good 7-8 years... Certain gear acquired earlier could be relevant all the way to the level cap. And elder gear was modified to become stronger and stronger as newer more powerful gear came along.:|
Pray tell, if people constantly measure the longevity of a piece of content by its relevancy to progression (by labeling content with inferior gear obsolete), what kind of content can possibly be "lasting" for a progression capped player?
I'm not surprised you don't name any content, because there IS no content that can fulfill those criteria. Don't be surprised if SE doesn't manage to please that, it's not possible.
SE has fulfilled that criteria, just not in this game so much....
I don't want gear or content being super relevant for 7-8 years or the lifespan of a game. But there is a middle place between the 3-6 months recycle and lifespan relevancy.
Last edited by Sandpark; 08-09-2016 at 04:36 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
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