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  1. #11
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    . I, personally, do not want a game where I have to be social in order to progress. Few people will organize groups for content. They'll merely play something else. Hence why MMOs do not force social interaction; only encourage it. A big turn off back in FFXI was being required to party at early levels lest I get annihilated by a buffalo. I'll make friends at my own leisure, thank you.
    May I ask why play a Massive Multiplayer Role Playing Game then? I am not trolling or trying to be rude/attitude, I am genuinely curious. I find it to be like me with my work..if I told the director "I want to act in this play, but not in front of people, only people I choose at my leisure. " >.>

    I do like encouraging social interaction though...but hmm, being social to progress...

    I find a lot of the people in these games struggle with that, so I don't think many would progress. As for me I love being social, it comes naturally and super easy to me. As an extrovert I'd love for more social content but this game really lacks that aspect..and the linkshells I am in really show that. 90% of the folks in this game I have come across are extremely socially awkward. I always feel bad for them but dunno how to help them..anyway, sorry to ramble but yea I am curious...

    And anyway I wouldn't expect a game to help someone overcome their social issues. But who knows..anything is possible?

    Quote Originally Posted by Windi View Post
    The arguments you guys are bringing up are kind of making me cringe.

    Like, the main reason the overworld is as static as it is isn't just to make the game "easier," it's to accommodate several different type of players by allowing them to go at their own pace.

    And considering the potential challenge of duty quests/dungeons, there is already potential challenge in the game as is. The difference, here, is that the challenge is shifted into the right areas.
    It does not really accommodate me..and my friends we kind of enjoy having to fight our way to places and work together. There could be some serious strongholds with good rewards and chests in there that you have to farm keys for. That would be fun.

    Sure, some places can be ezpz, but we need a few zones where you need a group to get through, or at least 2 of ya. I think the main reason the overworld is boring (or low level mobs that do nothing rather) is because of the money. People would unsub if they had to actually work together or try to get somewhere. I wouldn't want the whole world like that..that would be annoying, but at least sometimes...yeesh but this game has 0 of that!

    I think Yoshida realizes that the majority of people who play this game aren't very social and can get uncomfortable in those situations so keeps it to a minimum. In DF you barely have to communicate. Can you imagine if people had to work together in the open world for something? Oh well..I guess that is what real life is for.
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    Last edited by Iromi; 08-06-2016 at 06:52 AM.