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  1. #1
    Player
    Leigaon's Avatar
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    Zara Diaspora
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    Excalibur
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    Carpenter Lv 63
    Maybe I'm just as bad as everyone else but I can see some good things coming from XI, still most of it has already been said. Yet with all the good that came from FFXI there were still plenty of problems, even with the good parts.

    Quote Originally Posted by JimmyDean View Post
    Mobs in XI worked on TP. And even then you didn't know what ability they were gonna use. Totally random.
    That's true, mobs did work on TP. You sort of got a feel for it though once you played enough and anticipated, or maybe I got very lucky guessing when a Goblin was going to use an attack. Still, you didn't have the giant indicators, but you did have the longer casting times and they said in the chat "XXXXX readies Tail Blow/Fireball" you knew what you were getting into. Did you have time to react? Sure! It was random so a Goblin would use Bomb Toss or Goblin Rush etc... but after fighting for so long you knew how to react to it just a fluently as we do now with these indicators and knowing what's coming at what %. I knew to make sure barfira was up, or that I needed to AoE stoneskin the party with titan or get back and get ready for the cures.

    So even though it was random, you have been killing Goblins since..forever, and knew how to react. In the end, you get the same thing as you do now with XIV. I'd only change the indicators, like Titans plumes, something that looks natural. Or WoD, where the ground gets messy before something eats you.

    The call for subjobs and expanded gameplay on certain jobs was a good idea but it sort of fell through. Like others said, you were forced to run as SMN/WHM. Even the end game bosses, there was a set up way to do things. There were chainspell stunners, people building up TP in the background and working off of the MB. While skillchains and magic bursts were wonderful, it would be another thing we have to wait on. The forbidden melee RDM (Guilty of being one! Up to 55!), playing PUP (PUP/THF, PUP/WAR..PUP/WHM main healing puk parties..) but like others said the way they were made it didn't always work. Warrior was meant to pick up any weapon, use the mobs weakness (blunt, slash etc) to get the dmg boost and help with SC, but was best to stay with certain weapons due to how their ranks were. RDM, jack of all trades, got spells so late and lacked gear and their skill ranks. When you really saw something new it was awesome though. I remember seeing SAM/RNG just destroying flying mobs in XP pt's. BST's were solo, and my friend would be a BST yet, being in parties he would rock. Just blew they had that Pet XP reduction so early on..

    Horizontal progression was wonderful, you expanded on the job. Yet in the end I'm blinking to run through enfeebling / enhancing / healing / elemental magic, or through every...single..staff as I summon avatars just to save a few ticks. I will always love XI, and remember how I got the weathers to unlock summoner. Yet when I think about what they should implement, I realize either it's already in the game in some way, wouldn't be as good as we think it would be or if brought in could work but the rework would just be insane.

    I always wondered, if instead of getting traits like Enhanced PoM would we be more happy if our relic did the same thing???

    I love the casual side to this game, I do believe it moves too fast and we don't get to appreciate the beauty these guys have put into this game because we're forced to grind so much. Maybe some things from XI could come to XIV, but when you bring in something good you always have to counter with balancing out the bad. Nothing comes without a negative impact of some sort. I do think the player base is ready for more in depth, and there will always be a "best' way...but that balance, is what is the hardest part of all.
    (3)
    Last edited by Leigaon; 08-04-2016 at 09:58 PM.

  2. #2
    Player
    Skivvy's Avatar
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    Boo Box
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    Rafflesia
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    Sage Lv 100
    Quote Originally Posted by Leigaon View Post
    Maybe I'm just as bad as everyone else but I can see some good things coming from XI, still most of it has already been said. Yet with all the good that came from FFXI there were still plenty of problems, even with the good parts.
    Never a bad thing to be open-minded People are so unwilling to admit that XIV could be improved if they borrowed an idea or two from XI. Of course XI wasn't perfect, no one is claiming that, but this is why you don't try to copy the bad bits.

    So many people are claiming "nostalgia" as if it's a winning argument, but it's not. That game does certain things far better than XIV. Just like XIV does certain things better than XI. No game is perfect and can always be improved upon.


    Comments like this the following do not help this particular conversation:
    Quote Originally Posted by Rinuko View Post
    Shout half a day to get a group to kill Hektaeye for ohat? Yeah i'm all game! \o/
    Sure, if we were debating all the pros and cons of the old XI, I can see why that may come up - but why on earth would we be trying to adapt some of the negative features the game had?

    I'm not quite sure why, but it seems like people are unable to accept the fact that XIV can be improved upon, and heaven help you if you mention XI. If it makes people feel better, I'd love if they implemented some things from GW2 and AA too! Build myself the perfect MMO! lol.
    (9)

  3. #3
    Player
    DragonFlyy's Avatar
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    Jasla Angelkin
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    Quote Originally Posted by Skivvy View Post
    Never a bad thing to be open-minded People are so unwilling to admit that XIV could be improved if they borrowed an idea or two from XI. Of course XI wasn't perfect, no one is claiming that, but this is why you don't try to copy the bad bits.
    Borrowing a few things from another game is not bad, OP's post however makes it seem like he want XI part 2.
    (2)

  4. #4
    Player
    Leigaon's Avatar
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    Quote Originally Posted by Skivvy View Post
    Never a bad thing to be open-minded People are so unwilling to admit that XIV could be improved if they borrowed an idea or two from XI. Of course XI wasn't perfect, no one is claiming that, but this is why you don't try to copy the bad bits...
    That is true, FFXIV, FFXI and all the others out there do something better than the other. Reading over my post again, I didn't mean to sound so much against things being in XIV from XI. Just that when someone says "Add subjobs!" without acknowledging the downsides to them, I believe someone should go "Yeah the idea is nice, just..remember it wasn't all sunshine and rainbows..unless you were on the summoner unlock quest." That does mean though that what is taken from XI could be adjusted to fit the lifestyle of XIV. Just, because it is a good idea in XI doesn't mean it would be great in XIV. Though on the flip side, it could be absolutely wonderful in XIV and maybe even better!

    For example, sub-jobs could have been replaced with cross class skills. Different additions when used by different jobs. Or the constant gear blinking..say the ability / gear slots someone mentioned from IX. So instead of switching out a ton for healing potency, have it be something to spirit bond and add to your current gear set..mind you these are not great ideas. There will be balance. Though i'm saying with the great ideas comes problems, and we as a player should learn to acknowledge that and sometimes go "It's worth the beatings" or not.

    Quote Originally Posted by Rinuko View Post
    Shout half a day to get a group to kill Hektaeye for ohat? Yeah i'm all game! \o/
    You're right, these do not help. I do believe we have something already at this level. For example, myself, I have not done Ravanna EX. Party finder for it has been just the same as yelling all day to get a group for Carby mitts in XI. A few things from the XI days are already here, just in a different form. Both good and bad, and some have been greatly improved on. I'm rather happy with the XIV game, though I will agree there's room for improvements.

    I believe XI did a wonderful job bringing people together, here, I know these guys are all awesome but there's no need to gather. I had a lot more connections with people in DynaAngels and EventHorizion than I do with any XIV FC's, as great of people as they are. We were never forced to venture into places together. There wasn't ever "Lei, switch to BRD and come to sea!" help someone out all night, gather points so I can use it later for something I want. Yet the XIV people, for the most part, are very cheerful and happy, then the ones who take it too seriously and hate the game but can't quit...well that's another story.
    (4)
    Last edited by Leigaon; 08-05-2016 at 05:31 AM.

  5. #5
    Player
    AnaviAnael's Avatar
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    Anavi Anael
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    Balmung
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    Thaumaturge Lv 90
    Quote Originally Posted by Skivvy View Post
    Sure, if we were debating all the pros and cons of the old XI, I can see why that may come up - but why on earth would we be trying to adapt some of the negative features the game had?

    I'm not quite sure why, but it seems like people are unable to accept the fact that XIV can be improved upon, and heaven help you if you mention XI. If it makes people feel better, I'd love if they implemented some things from GW2 and AA too! Build myself the perfect MMO! lol.
    In a lot of the FFXI threads I see on here, people ask for a lot of things like Hakutaku and world spawns that take 24-72 hours to spawn. The reason why it gets brought up in threads like this is because some people are asking for that stuff. This is bringing back memories of farming those stupid eyes only to have the synth blow up lmao.

    Do I think XIV can be improved upon. Sure do! Do I think taking inspirations from XI is a good idea? Why not as long as it was fun.
    (7)

  6. #6
    Player
    Iromi's Avatar
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    Tilla Eversong
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    Siren
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    Marauder Lv 50
    Quote Originally Posted by AnaviAnael View Post
    In a lot of the FFXI threads I see on here, people ask for a lot of things like Hakutaku and world spawns that take 24-72 hours to spawn. The reason why it gets brought up in threads like this is because some people are asking for that stuff. This is bringing back memories of farming those stupid eyes only to have the synth blow up lmao.

    Do I think XIV can be improved upon. Sure do! Do I think taking inspirations from XI is a good idea? Why not as long as it was fun.
    I have never ever seen that omg lol. I only seen people ask for interesting stats and force pop NM's, maybe something like Dynamis I've seen as well.. basically the positives from XI. Although I don't read -every- post..but lmao who would want that junk in here...that stuff was pretty bad. I would never revolve my IRL around a game for some 72 hour spawns hahaha
    (3)

  7. #7
    Player
    AnaviAnael's Avatar
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    Quote Originally Posted by Iromi View Post
    I have never ever seen that omg lol. I only seen people ask for interesting stats and force pop NM's, maybe something like Dynamis I've seen as well.. basically the positives from XI. Although I don't read -every- post..but lmao who would want that junk in here...that stuff was pretty bad. I would never revolve my IRL around a game for some 72 hour spawns hahaha
    Yeah, one dude was all like "my buddies talked about how much fun they had camping these NMs" and others were agreeing. I'm just thinking, "ARE YOU NUTS?"
    (4)

  8. #8
    Player
    LineageRazor's Avatar
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    Lineage Razor
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    Gilgamesh
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    Quote Originally Posted by AnaviAnael View Post
    Yeah, one dude was all like "my buddies talked about how much fun they had camping these NMs" and others were agreeing. I'm just thinking, "ARE YOU NUTS?"
    Remember holding an HNM for twelve hours at a time, simply to move its respawn into your preferred time zone? Those were the days. XD

    Also: 17 pages. Not bad for such an obvious troll post.

    WoW or FFXI? How about neither? I loved FFXI... but this is not FFXI. Or WoW.
    (3)