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  1. #11
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by AnaviAnael View Post
    XI and XIV do not have to be styled the same. Final Fantasies 1, 7, 10, 12, and 13 for example all play differently. The FF MMOs are no different. They can each be their own game.
    This isn't quite true though; 1-10 were all built around the same formula and only deviated just enough to feel fresh which was the genius of FF in comparison to pokemon which churns out the same game over and over. The reason 12-15 are so radically different is because SE no longer have Sakaguchi. If XIV had taken the original FF formula then it would have been a PVE open world player centric game like XI was but with a different flavour which was kind of what the original version was working towards but then it was so unfinished it was hard to tell what the ultimate goal was exactly.

    Come 2.0 SE's reaction has been to make everything in the game linear. Linear story, linear dungeons, linear classes/jobs, linear endgame, linear itemisation, linear quests, linear content rollout, linear expansions. They are acting as if they are afraid that if they leave any choices in our hands that we will just choose to give up and leave. The thing that will really determine wether i personally will stay or go is wether or not XIV can come up with a motivated player/social centric endgame because otherwise i may as well be playing any other single player game.

    Dutyfinder is holding a social endgame back when it should just be a device for easy experience points prior to endgame; thats all it was ever sold as in the first place. Free companies and linkshells lack purpose when no one need bother organise anything but aquapolis because they can just turn single player on and go into dutyfinder
    (5)
    Last edited by Alaltus; 08-04-2016 at 12:46 PM.