I'm considering not touching my MRD at all right now. Maybe crafting is too slow but at least its not ridiculously broken. If I end up partying (and I would gladly do that, it's an MMO after all), chances are that "surprise surprise" it's going to come down to me getting PL'd. It just takes away all the meaning from the process. "What the hell am I doing here exactly? Why am I not level 50 from the get-go if it comes down to this?"
Now I can just look at all the content I've overleveled and do it all for little actual rewards. At least some of them are % based.
Perhaps in totorak I could finally engage in meaningful grouping cont-oh yeah, somebody will have a lvl50 and rush us through the place since there's no level caps at all. If you want us to play at endgame and make everything before that a complete joke, why even implement all this Yoshi-P? This is an insult, like a bone thrown to those who are deluded into thinking that journey would have some relevance even in this day and age and then finding out it is gnawed completely already. If you thought WoW was bad in this regard, you have seen nothing before you've played Final Fantasy XIV.
This is hardly about friends helping others if it ever was. This is the mainstream now. This is how the game is played. These random 2 fellows in your party with a lvl50 class? They are your BFF's now. What a wonderful way to improve the community aspect.
You are really going to have to stretch your ideals to the maximum to avoid all this. The rules of this game are completely against someone who wants to have a balanced leveling experience (and I don't necessarily mean slow here). 3 months for a casual to hit the cap? I guess- if he is a professional slalom skier with a will of steel who can avoid the million opportunities the game presents for you to skip the whole thing altogether.
It's like playing GTA or Sims without cheats, and everytime you are slightly annoyed at the game you get a pop up with all the cheats listed and ready to be enabled.


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