The Power Modifier Gauge
Some games have a charging mechanic to make specific skills be stronger. I am wanting this to apply to the whole game but not just a simple charge mechanic. This mechanic is based off the concept of momentum and is symbolized with this picture of a power gauge.XIV alpha had something similar but it worked differently.
Rules of The Power Modifier:
The idea is this will apply to all weaponskills you activate in the game.
The weaponskill will not fire until you release the button.
The longer you hold the key/button, the more accuracy drops, the more cost is associated, and the more max damage output you can do.
Think of the maximum power like a guaranteed critical if it lands.
The Mechanics of The Power Modifier Gauge- Low Charge- If you want to cast with high accuracy,lower cost,lower durations, lower potency,lower damage you tap the skill button/key.
- Moderate Charge- If you want to cast with moderate accuracy,moderate cost,moderate durations, moderate potency,moderate damage you press the skill button/key and hold it for one second.
- High Charge- If you want to cast with lowest accuracy,highest cost,longest durations, highest potency,max damage you press the skill button/key and hold it for 1.5 seconds.
Extended Explanation of How The Power Modifier Processes Mechanics- The Low Charge activates whatever your base skill effects are and cast them with the standard cost and potency of that skill when they land.
- The Moderate Charge activates whatever your base skill effects are and cast them with additional 25% potency bonus that affects that skill when they land.
- The High Charge activates whatever your base skill effects are and cast them with an additional 50% potency bonus that affects that skill when they land.

Obviously, for this to work. Some kind of UI will have to exist to support it so you can watch your meter if you do not have good muscle memory.
- Option 1: An actual gauge in the UI is implemented that exist around or beside the normal Health, TP, and Magic Point resource bars.
- Option 2: A glow is applied to the weapon to signify at what point you are charged to green, yellow, or red.
- Option 3: A number text showing a percentage that rise of falls over each skill on the hotbars and certain percentages tell you what you are currently charged to.
The Cast Modifier Gauge
Rules Of The Cast Modifier Gauge
The idea is this will apply to all spells/abilities you cast in the game.
The spell/ability will not fire until you release the button.
The longer you hold the key/button, the tier raises from tier 1 though whatever highest tier is.
The idea is that more power adds longer cast time.
The Mechanics of The Cast Modifier Gauge
See the picture below. This modifier creates a tiered charging gauge to minimize ability and spell bloat. The Magic Modifier UI icon will change colors and icons depending on the spell or ability used. For instance, if you use it to cast Thunder, the icon will be lightning blue, the icon will brighten as the number inside shows what tier you are currently at.