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  1. #1
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    for every 5 ruin II you cast you lose the mp that could have been used to cast a ruin III:
    ruin II 5x353 = 1765 mp and 400 potency
    ruin 4x 176 + ruin III 1*1060 = 1764 mp and 520 potency

    The 4xruin + ruin III is a 30% gain to potency over the same time and mp usage.

    Limiting your ruin II usage to movement and ogcd weaving is the better option than just spamming it.
    (6)

  2. #2
    Player
    Join Date
    Sep 2013
    Posts
    305
    Well, I just found myself in a situation where I decided to use Ruin 1. I was doing Chryfailis and got the balls mixed up so I died. Rezzed and had very little MP, so I went wtih using R1. Guess it does have its uses. :P
    (0)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    All of the Ruins each have their uses. Ruin I is the basic filler spell, with Ruin III being the new replacement, in and out of DWT, barring MP. Ruin II acts as the intermediate, depending on the situation. Trying to move/dodge, Ruin II, need to blind an enemy, Ruin II need to kill an enemy who is almost dead quickly, Ruin II, in a time crunch, like in Tam-Tara HM, Ruin II. And I'm saying this as a Scholar main.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    When your choices are limited to Ruin I and Ruin II (aka, content where you're synced below the ability to use Ruin III), whether you should use Ruin II boils down to this question:

    Are you running out of MP?

    If not, if the jog between pulls is enough to make up the difference in cost, then by all means, use Ruin II freely.

    There are a lot of longtime raiders who shy away from Ruin II for the simple fact that many of the old Raids were long slogs where MP conservation was a REAL PROBLEM for Summoners. A lot of SMNs who had gotten accustomed to using Ruin II for the freedom of movement suddenly found themselves running dry. These folks tend to admonish SMNs that they see doing the same, with the thought that it's going to come back to bite those newbie SMNs later, just as it did themselves.

    Honestly, though, for casual content such as Roulette dungeons and trials, it really doesn't matter which you use.

    As for content where Ruin III becomes available... It becomes a very tricky balance to maintain MP output while keeping your MP up. You want to cast Ruin III as much as you can afford to, but figuring out how much you can afford to varies from instance to instance. Certainly, during Dreadwyrm Trance, Ruin III should be your Ruin of choice, but that pretty much goes without saying!
    (0)

  5. #5
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by LineageRazor View Post
    snip
    Yeah, that's my guess. He was most likely a raider, and I can under you'd want to be really careful with your MP management in raids, but this was just a roulette, so I don't really see why he had to bring it up unless he was just being snobbish.
    (0)

  6. #6
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Sometimes I like to jump around and toss Ruin II and pretend I'm a 50 BRD. Too soon? ._. I'm sorry bard-mages.
    (1)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  7. #7
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    As SCH I like Ruin 2 more since I love instant gratification
    and also I haven't had MP problem since... the beginning of HW came out I guess. Also this one time in a dungeon when damage was so bad each pull took like 3-4 minutes it was awful but anyway
    Honestly though as soon as Broil was an option...boom, that. If I need to move I'll pop off a Ruin 2 instead.
    I use Ruin only when I can't use the others
    (0)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by JustPlainLucas View Post
    So, I main SMN, and have been since 2.0 and today, I was told for the very first time by a SCH in Expert today that I shouldn't use II at all, and only use I. He left before I could ask him his reasoning, but I have a feeling it's because Ruin I uses less MP. It does, and the potency is the same, but it doesn't use THAT much less MP, and Ruin II blinds, and allows me to the freedom to move and DPS as well. If an AOE drops on me, I can Ruin II and move at the same time. I can Ruin II while I move in to Miasma II and Ruin II again to move back at a safe distance. And I have never once been in an instance where I run out of MP as a result of constantly using Ruin II. Maybe the SCH is just really bad at MP management? I dunno...

    Fellow SMNs, any of you use I over II?
    I usually use ruin i over ruin ii, but use ruin ii if I need to use an oGCD or move. Saving MP using 1 over 2 lets you use more 3's too.

    For example, here is a random A5S log with my damage on my Summoner: https://www.fflogs.com/reports/Dar6f...-done&source=3

    Ruin 1 is 4.11% of my damage
    Ruin 2 is 1.90%
    Run 3 is 11.20%
    (1)
    Last edited by Kaurie; 08-04-2016 at 05:16 AM.

  9. #9
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Actually, Miasma II is NOT passed by Bane. It's explicitly written on the power's ability: "Spreads a target's Bio, Bio II, and Miasma to nearby enemies." Fester, too, does not include Miasma II in its potency equation. When I learned these things. Misama II became so much less valuable to me. ;_;

    Against a single target, Miasma II is not worth using at all. It does 20 potency plus 10 potency a tic for five tics, for a total of 70 potency. Ruin or Ruin II is a better use of your GCD against a single target, since they do 80 potency. It's decent enough to use against groups, though. Even just three mobs, and Miasma II is more potent than Ruin III.
    Miasma II is a dps increase on a single target if you use contagion, albeit very small.

    OT: I like ruin I. Cost almost no MP and allows you to cast moar ruin IIIs over the course of a battle. If I have the move or weave a oGCD, I use ruin II.
    (0)

  10. #10
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I've always used Ruin 2 when on the move, I think it was just an uninformed healer who wanted to feel big or looking for a reason to leave so they were willing to grasp the slightest error and blow it up. However when no movement needed, ruin 1 is the way to go. Can't speak past 50 as I havn't touched it much since I hit 60.
    (0)

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