Hopefully I'm not the only one that's encountered the the situation when running a dungeon, primal, ext. where a piece of gear drop for a job that's not present in the current party.

It's especially frustrating when you are running something hoping that a specific piece of gear will drop.

My suggestion is to adjust the drop rates for job specific gear based on the presence of that job in the party. I don't want to get too far into the specifics since that's the job of the game designers, but I would like to see something in line with the following: a reduction in drop-rate (non-0) for gear that no one in the current party make-up can use on their current class.