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  1. #1
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    I dont know i feel like the economy would work just fine if the servers went regional, they do in every other mmo. Granted the playerbase needs to increase first, so i guess if this doesnt reach widespread popularity like they want then seperate servers would be a bad idea. However regional servers would be very plausible and probably better if the game reaches good levels of popularity.

    Since 2003 when ffxi launched in Na till present in xiv i have partied once with jp players. So no i never have specifically shouted for their help in anything. The only thing i will give u is that yes i probably have bought gear made by jp crafters, but like i said if this game gets the population it wants the economy wont be a problem. The one thing i do agree with though is that it would be bad for those who play at off peak hours, and i'll admit i really don't have an idea as for a solution other then them playing on the global servers. however as a poster said above it seems the JP playerbase wants seperate servers so i dont know :/
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    People seem to think that this would have a huge impact on the economy, don't be silly, where do you people get it in to your head that the only people who craft are JP ?

    If they make regional servers they will give people the option to consolidate and merge into new servers, if they were clever they could persuade people with ...hmm lets say new mounts for instance.

    I'm afraid you're talking out of your bottom in this case
    No you !!

    None of us know for sure what they plan to do, Yoshi-p asked us to do the iptest and then he would decide if regional servers would be a better option, there is more to consider than just language here.

    There is no benefit to segregating language and keeping the servers in Japan, in fact I would say that only benefits Japanese players.
    (1)
    Last edited by Jinko; 11-08-2011 at 09:30 AM.

  3. #3
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,810
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Ya know, I cant help but feeling like were missing a rather large hunk of the information on the new server structures.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #4
    Player
    Apricoth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Griss View Post
    Ya know, I cant help but feeling like were missing a rather large hunk of the information on the new server structures.
    Yeah I am wondering the same thing. Is what we have read the entire picture? If it is... Meh.. Makes me cry a little inside at the thought that it appears they are contemplating how we are interpreting this.
    (0)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Fensfield there is two different latencies at work here.

    One from your computer through a lot of ISP servers crossing the ocean hitting Japanese ISPs and then finally SE's server and then all the way back again. (nothing much can be done about this)

    The other is the speed at which the servers process the data and from looking at the Ifrit fight its pretty high (possibly seconds) this is the biggest problem with out a doubt and this will be dealt with when they move to the new 2.0 servers.

    However the 200-300 ms of network latency is still an issue when playing face paced encounters like Ifrit, I'll be ineterested to see how the moogle fights turns out.
    (0)

  6. #6
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,698
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Fensfield View Post
    I'm sorry, what you said was:


    'Will' as opposed to 'May', with, at the time, no mention of their focusing first on mitigating lag without having to deal with the huge expense involved in moving the servers and subsequently maintaining them overseas.

    That's what I was replying to. I'm sorry, my last post was not a direct argument with your standpoint on the issue at hand, wholly against segregation though I may be; it was simply a response to your seemingly stating the possibility (thus far seemingly implied as a final option and quite unlikely due to all the improvements could be made without moving) of the servers moving as if it were a fact.

    Call it a nitpick if you want, but enough people in this thread are making that mistake as to make me feel it's important to correct that and offer a source.

    So.. yeah, 'glad you seem to understand and all. Sorry.
    Your quote from the interview with Yoshi-P was saying that they would look into reducing latency without moving the servers, I was just saying what they can do to reduce latency at thier end. However if they do choose regional servers, they may just decide that because the community wants regional servers in the region they are serving they may choose to put the 2.0 servers there especially if they need new networking hardware to reduce the latency for overseas users they may just put the buy the new servers in the region they are going to be based, so US servers bought in the US, EU servers bought in EU and JP servers bought in Japan, which could save them money, we dont have alot of information about thier systems except they are using new servers for 2.0, so this is a reasonable outcome if they decide on regional servers (no thanks).

    We agree on the topic at hand which is good enough for me, and I know about this sort of thing so I thought I would throw a few ways they can look into reducing the latency from thier end incase anyone wanted to know.

    Quote Originally Posted by Jinko View Post
    Fensfield there is two different latencies at work here.

    One from your computer through a lot of ISP servers crossing the ocean hitting Japanese ISPs and then finally SE's server and then all the way back again. (nothing much can be done about this)

    The other is the speed at which the servers process the data and from looking at the Ifrit fight its pretty high (possibly seconds) this is the biggest problem with out a doubt and this will be dealt with when they move to the new 2.0 servers.

    However the 200-300 ms of network latency is still an issue when playing face paced encounters like Ifrit, I'll be ineterested to see how the moogle fights turns out.
    This is true, and from what has been seen and from what players have said it seems to be more the latency at SE's end, rather than the path to the servers, the damage from Ifrit's eruption and plumes is done by your location on the servers which is why the players can be away from the danger area and still get damaged. I would expect the Japanese are seeing some of this as well because when I was fighting Ifrit last night I had a friend from Canada, one from Portugal and me seeing the same things when Canada and US is actually closer to the servers than EU, if the problem was the latency to the servers rather than the latency on SE's network if anything in Canada it should be easier to avoid eruption and plumes.

    I would expect them to make the moogle fight less dependant on latency and just add different ways to make it more of a challange, but all things considered there isnt alot they can do with it because so much is dependant on latency, say moogle attacks every 2 seconds, but the latency is 3 seconds healers will really have a hard time because they are effectively missing a whole attack but as you said we will have to wait and see.
    (1)

  7. #7
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Personally I'm against divided servers. The fact that the servers weren't divided in FFXI made it so much more enjoyable and not just that, but educational as well.

    Being able to interact with people from different cultures is a part of what made FFXI so memorable.

    In regards to the stereotypes... well all I have to say, in my experience with the JP players in FFXI... I've met a total of two JP players that were nice to me but those experiences were worth dealing or in many cases, not dealing with JP players.
    The JP players may think of themselves as more patient and less rude but I call BS on that. I think they're equal with the world in terms of rudeness, lack of patience, and the like as well as the reverse.

    I mean I understand there are vast cultural differences between the U.S. and Japan, but no one side is better. I think it would be more beneficial to all of the players NA, JP, and EU alike to step out of their comfort zones and learn a little.

    However, it seems that the JP's finally got their region specific servers (they've been wanting them since FFXI) and I'll respect that. Personally, I'll play on a global server and that's all there is to it.
    (2)

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