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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74

    Weeks later, I'm still loving Weeping City.

    Most feedback on these forums is for newly-released content or events, which is good, but I thought I'd start a discussion on a piece of content that's been out for a little while now that I still enjoy - The Weeping City of Mhach.

    I feel like this sort of minor step up in difficulty shows great potential for future content direction in this game. At first I was worried about long queues and constant vote abandons, but I'm pleased to report that at least on the Primal data center, queues still pop fairly quickly and (most, not all) groups are willing to stick it out and try to stay positive through the wipes. Not every group that I've been in has wiped, but there's probably an average of about 1 for all the runs I've done, usually on Ozma, which I think is a great nudge from the devs to boost overall raid/mechanics awareness.

    There's still some rage, and there's still some loot n scoots, but not any worse than what I see in old Towers or Void Ark, and I generally see more perserverance and explanation of mechanics to struggling players in Weeping than I ever see in the old 24-mans. I think the bosses are challenging, but recoverable, which is a nice middle ground between "a WAR/SCH combo could duo this" and "someone died in Alex Savage, might as well just wipe it". It reminds me a bit of Extreme primal fights, but tuned down a bit in regards to the mitigation/healing/DPS checks, which I think is nice.

    I don't think it's a stretch to say that a lot of people are frustrated with how easy some of the content in this game is. I don't expect everything to be Savage-level difficulty (I no longer raid for a reason), but I do think more content that pushes players to improve and be aware of their surroundings rather than just 1-2-3 button push zoning to Netflix is a welcome addition, in my book.

    As an aside, I'm glad that this content has not received any nerfs from the development end.

    What are your thoughts on the City of Wipes, now that it's been out for a while? Would you like to see more content of this difficulty, possibly at the 4 or 8-man level? Or are the rewards simply not worth the frustration to you?

    Let's discuss!
    (15)

  2. #2
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    While the mechanics of the content are in my opinion still too easy. My main true issue with weeping city is the 23 other players in which half of them I cannot trust to dodge an aoe let alone deal with positional raid wipe based mechanics.

    so personally I want harder content, and more content that teaches the lower levels of the community how to properly deal with mechanics, and communicate with others to complete content that should be difficult.
    (12)

  3. #3
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    My favorite part of weeping city is Ozma triangle! Lol cause I dodge the "beam of awesome" by standing on the edge of the platform to be able to continue hitting Ozma in melee range. "What's the joy in that?" You may be asking yourself. Well, it's when all your front-line DPS and tank try it afterwards and half your group dies from falling off...and the chat thereafter is, "I saw the MNK/NIN do it dammit!"...always a good time!
    (4)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    I don't really bother with it anymore to be honest. It was fun to learn and clear once, but then I'd rather just have checked it off the list and went my merry way.

    I don't know, I just prefer to be numb when I put my face on the grindstone, rather than being awake and aware of every inch tearing at me.
    (0)

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I've generally enjoyed my one or two runs per week. The mechanics are fairly well balanced in that they're important enough to require attention (and are therefore engaging), but not extremely difficult to learn.

    It reminds me of Labyrinth of the Ancients a long time ago, when most people were in the i70/i80 range. The difficulty is just right, I think, and I hope the team keeps aiming for this sort of difficulty in the 24-man raids.
    (3)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #6
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Yes me too. Please dev team take a note from the Weeping City for the future 24man dungeons. We want challenging mechanics and interesting bosses where every role needs to do something specific. I hope the next additions will be as fun and challenging as this.
    (2)

  7. #7
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Honestly my favorite part about Weeping city isn't the bosses or even the music. it's the fact that the trash mobs are not painfully boring. Everything dies at a good pace, there's some status effects such as paralyze and poison flying about, and one that involves the teams somewhat splitting up.
    (1)
    Last edited by Rhaja; 08-04-2016 at 02:01 AM.

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I have not had gear from Weeping city for like a month now, i roll on whatever now and if do not get gear usually do not bother going back for the week.
    Players still do silly things there especially at Ozma
    (0)

  9. #9
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    The people running this game will continue to scale up the content difficulty as long as the playerbase shows enough competence to beat it. We as group gotta quit crying for nerfs and get good ( git gud?) for a change.

    This gives me hope for deep dungeon since players of all skill levels have been able to beat it ( or so I believe) so maybe it'll be safe to scale up the difficulty for the 51-200 floors.
    (0)

  10. #10
    Player
    Orbo100's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Fumetsu Hikari
    World
    Exodus
    Main Class
    Gladiator Lv 60
    Weeping City is definitely a step in the right direction. However, I really wish in 24 man raids especially that they would save ALL of the loot until the very end to stop this loot and scoot business.

    It seems off/on rough right now with wipes, but as time passes and people practice I have hope that eventually we'll have a more skilled/aware playerbase
    (0)

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