So with the news from a recent interview:
http://gamerescape.com/2016/08/01/e3...oshida-part-2/
Yoshida is considering removing GC restrictions from PvP.
But, before GC restrictions are removed, I'd actually like to take some time to ponder why it's even an issue.That said, I’m guessing your question was meant to imply that Grand Company restrictions were the root cause of your queue time. I would like to clarify that what I’m most concerned about when it comes to lifting this restriction is not about the lore or inconsistency with the narrative, but the moral degradation of our players. I’m mainly worried about new problems appearing that don’t exist at the moment, such as spy activity and particular teams farming for one single Grand Company.
That being said, I do plan on running some tests, so please stand by just a bit longer.
Obviously, the main complaint centers around uneven queue times. But, shouldn't we be asking why that exists? Why is it that there is a disparity between Flames / Adders / Maelstrom?
Is it because the MSQ funnels players into a GC and we just don't feel like changing for the sake of shorter PvP queues? I've switched between all three GCs and as a player that started out in Ul'dah, the Flames does feel like home.
Is it because we've already invested ourselves into a GC before finding out about queue discrepencies? AP doesn't matter much in FL and ranks are so easy to achieve that I feel it's maybe more related to the GC locked achievements.
Or, is it something much more cynical and it's just a bunch of people hoping to get carried by the higher win-rate of a specific GC?
I often hear about people wanting to PvP with a friend but being incapable of doing so because of GC restrictions. Why not just switch GCs?