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  1. #35
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Squigley View Post
    Since FATE's seem so similar to Rift's rifts why not go all the way in copying them? As in if players won't react to some FATE events, the monsters might "spill over" and start conquering parts of the zone. Eventually some hubs might be run over and the players would have to either take them back or wait it out so that the NPC's would spawn back. These invasions of course scale with the amount of players in the area and in some cases escalate to a world boss if/when players fight back.
    Very good idea. I would also hope they took rift's idea of also allowing us to get rewards for participating when it completes in the event we have to leave the zone due to hunts or queues popping.

    Quote Originally Posted by Stormfur View Post
    I'd like crafters and gatherers to have a more substantial place in the story. If (City) is under attack, Crafters can make items to help repair it while gatherers get the mats to make poultices to help the wounded.
    Very good idea and would help with the immersion factor I think while also allowing crafters/gatherers an additional way to get exp or scripts etc.
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    Last edited by KitingGenbu; 08-04-2016 at 11:47 PM.